adding basic tone mapping

This commit is contained in:
Dynamitos
2025-03-10 18:35:35 +01:00
parent 6f0e2fe7e7
commit a957b05615
20 changed files with 314 additions and 37 deletions
+2 -2
View File
@@ -123,11 +123,11 @@ void taskMain(
if(!culling.wasVisible())
{
// if the meshlet is outside of the frustum, we skip it since we cant do depth culling anyways
if(meshlet.bounding.insideFrustum(viewFrustum))
//if(meshlet.bounding.insideFrustum(viewFrustum))
{
#ifdef DEPTH_CULLING
// if the meshlet bounding box is behind the cached depth buffer, we skip
if(isBoxVisible(meshlet.bounding))
//if(isBoxVisible(meshlet.bounding))
#endif
{
uint index;