adding basic tone mapping
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@@ -10,5 +10,5 @@ FragmentParameter vertexMain(
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){
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InstanceData inst = pScene.instances[input.instanceId];
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VertexAttributes attr = pVertexData.getAttributes(input.vertexId);
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return attr.getParameter(inst.transformMatrix);
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return attr.getParameter(inst.transformMatrix, inst.inverseTransformMatrix);
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}
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