adding basic tone mapping

This commit is contained in:
Dynamitos
2025-03-10 18:35:35 +01:00
parent 6f0e2fe7e7
commit a957b05615
20 changed files with 314 additions and 37 deletions
-1
View File
@@ -56,7 +56,6 @@ int main(int argc, char** argv) {
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
sceneView->setFocused();