adding basic tone mapping
This commit is contained in:
@@ -56,7 +56,6 @@ int main(int argc, char** argv) {
|
||||
.size = {1920, 1080},
|
||||
.offset = {0, 0},
|
||||
},
|
||||
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
|
||||
};
|
||||
OGameView sceneView = new PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string(), useDepthCulling);
|
||||
sceneView->setFocused();
|
||||
|
||||
Reference in New Issue
Block a user