adding basic tone mapping

This commit is contained in:
Dynamitos
2025-03-10 18:35:35 +01:00
parent 6f0e2fe7e7
commit a957b05615
20 changed files with 314 additions and 37 deletions
+1 -1
View File
@@ -60,7 +60,7 @@ void TextureLoader::import(TextureImportArgs args, PTextureAsset textureAsset) {
int totalWidth = 0, totalHeight = 0, n = 0;
unsigned char* data = stbi_load(args.filePath.string().c_str(), &totalWidth, &totalHeight, &n, 4);
ktxTexture2* kTexture = nullptr;
VkFormat format = VK_FORMAT_R8G8B8A8_UNORM;
VkFormat format = VK_FORMAT_R8G8B8A8_SRGB;
ktxTextureCreateInfo createInfo = {
.vkFormat = (uint32)format,
.baseDepth = 1,
+4 -5
View File
@@ -112,10 +112,10 @@ int main() {
// AssetImporter::importTexture(TextureImportArgs{
// .filePath = sourcePath / "import/textures/wgen.png",
//});
// AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
// .importPath = "Whitechapel",
//});
AssetImporter::importMesh(MeshImportArgs{
.filePath = sourcePath / "import/models/after-the-rain-vr-sound/source/Whitechapel.glb",
.importPath = "Whitechapel",
});
//AssetImporter::importMesh(MeshImportArgs{
// .filePath = sourcePath / "import/models/box.glb",
// .importPath = "",
@@ -143,7 +143,6 @@ int main() {
.size = {1920, 1080},
.offset = {0, 0},
},
.numSamples = Gfx::SE_SAMPLE_COUNT_4_BIT,
};
OGameView sceneView = new Editor::PlayView(graphics, window, sceneViewInfo, binaryPath.generic_string());
sceneView->setFocused();