adding basic tone mapping
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@@ -17,6 +17,8 @@ target_sources(Engine
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RenderPass.cpp
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TerrainRenderer.h
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TerrainRenderer.cpp
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ToneMappingPass.h
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ToneMappingPass.cpp
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UIPass.h
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UIPass.cpp
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VisibilityPass.h
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@@ -31,6 +33,7 @@ target_sources(Engine
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CachedDepthPass.h
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DepthCullingPass.h
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LightCullingPass.h
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ToneMappingPass.h
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RayTracingPass.h
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RenderGraph.h
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RenderGraphResources.h
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