adding basic tone mapping
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@@ -458,7 +458,7 @@ void WaterRenderer::setViewport(Gfx::PViewport _viewport, Gfx::PRenderPass rende
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.pipelineLayout = waterLayout,
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.multisampleState =
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{
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.samples = viewport->getSamples(),
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.samples = Gfx::SE_SAMPLE_COUNT_4_BIT,
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},
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.rasterizationState =
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{
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