THERE IS SOMETHING ON SCREEN
This commit is contained in:
@@ -51,7 +51,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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uint32 uniformBufferOffset = 0;
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uint32 bindingCounter = 0; // Uniform buffers are always binding 0
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int32 uniformBinding = -1;
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Map<std::string, OShaderExpression> expressions;
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Array<OShaderExpression> expressions;
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uint32 key = 0;
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uint32 auxKey = 0;
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Array<std::string> parameters;
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@@ -74,7 +74,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->data = std::stof(defaultValue.value().get<std::string>());
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}
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parameters.add(p->key);
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expressions[param.key()] = std::move(p);
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expressions.add(std::move(p));
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}
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// TODO: ALIGNMENT RULES
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else if(type.compare("float3") == 0)
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@@ -91,7 +91,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->data = parseVector(defaultValue.value().get<std::string>().c_str());
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}
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parameters.add(p->key);
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expressions[param.key()] = std::move(p);
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expressions.add(std::move(p));
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}
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else if(type.compare("Texture2D") == 0)
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{
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@@ -107,7 +107,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->data = AssetRegistry::findTexture(""); // this will return placeholder texture
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}
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parameters.add(p->key);
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expressions[param.key()] = std::move(p);
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expressions.add(std::move(p));
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}
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else if(type.compare("SamplerState") == 0)
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{
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@@ -115,7 +115,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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layout->addDescriptorBinding(bindingCounter++, Gfx::SE_DESCRIPTOR_TYPE_SAMPLER);
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p->data = graphics->createSamplerState({});
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parameters.add(p->key);
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expressions[param.key()] = std::move(p);
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expressions.add(std::move(p));
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}
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else
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{
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@@ -128,14 +128,14 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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if(obj.is_string())
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{
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std::string str = obj.get<std::string>();
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if (expressions.contains(str))
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if (expressions.find([&str, &expressions](const OShaderExpression& exp) {return exp->key == str; }) != expressions.end())
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{
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return str;
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}
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OConstantExpression c = new ConstantExpression(str, ExpressionType::UNKNOWN);
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std::string name = std::format("Const{0}", auxKey++);
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c->key = name;
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expressions[name] = std::move(c);
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expressions.add(std::move(c));
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return name;
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}
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else
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@@ -156,7 +156,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->key = name;
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p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
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p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
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expressions[name] = std::move(p);
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expressions.add(std::move(p));
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}
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if(exp.compare("Sub") == 0)
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{
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@@ -165,7 +165,7 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->key = name;
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p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
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p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
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expressions[name] = std::move(p);
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expressions.add(std::move(p));
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}
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if(exp.compare("Mul") == 0)
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{
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@@ -174,12 +174,12 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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p->key = name;
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p->inputs["lhs"].source = referenceExpression(obj["lhs"]);
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p->inputs["rhs"].source = referenceExpression(obj["rhs"]);
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expressions[name] = std::move(p);
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expressions.add(std::move(p));
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}
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if(exp.compare("Swizzle") == 0)
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{
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OSwizzleExpression p = new SwizzleExpression();
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std::string name = std::format("{0}", key);
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std::string name = std::format("{0}", key++);
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p->key = name;
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p->inputs["target"].source = referenceExpression(obj["target"]);
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int32 i = 0;
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@@ -187,17 +187,17 @@ void MaterialLoader::import(MaterialImportArgs args, PMaterialAsset asset)
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{
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p->comp[i++] = c.value().get<uint32>();
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}
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expressions[name] = std::move(p);
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expressions.add(std::move(p));
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}
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if(exp.compare("Sample") == 0)
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{
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OSampleExpression p = new SampleExpression();
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std::string name = std::format("{0}", key);
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std::string name = std::format("{0}", key++);
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p->key = name;
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p->inputs["texture"].source = referenceExpression(obj["texture"]);
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p->inputs["sampler"].source = referenceExpression(obj["sampler"]);
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p->inputs["coords"].source = referenceExpression(obj["coords"]);
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expressions[name] = std::move(p);
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expressions.add(std::move(p));
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}
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if(exp.compare("BRDF") == 0)
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{
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@@ -155,6 +155,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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Array<Vector> normals(mesh->mNumVertices);
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Array<Vector> tangents(mesh->mNumVertices);
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Array<Vector> biTangents(mesh->mNumVertices);
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Array<Vector> colors(mesh->mNumVertices);
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StaticMeshVertexData* vertexData = StaticMeshVertexData::getInstance();
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@@ -165,6 +166,14 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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normals[i] = Vector(mesh->mNormals[i].x, mesh->mNormals[i].y, mesh->mNormals[i].z);
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tangents[i] = Vector(mesh->mTangents[i].x, mesh->mTangents[i].y, mesh->mTangents[i].z);
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biTangents[i] = Vector(mesh->mBitangents[i].x, mesh->mBitangents[i].y, mesh->mBitangents[i].z);
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if(mesh->HasVertexColors(0))
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{
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colors[i] = Vector(mesh->mColors[0][i].r, mesh->mColors[0][i].g, mesh->mColors[0][i].b);
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}
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else
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{
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colors[i] = Vector(1, 1, 1);
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}
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}
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MeshId id = vertexData->allocateVertexData(mesh->mNumVertices);
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@@ -173,6 +182,7 @@ void MeshLoader::loadGlobalMeshes(const aiScene* scene, const Array<PMaterialIns
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vertexData->loadNormals(id, normals);
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vertexData->loadTangents(id, tangents);
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vertexData->loadBiTangents(id, biTangents);
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vertexData->loadColors(id, colors);
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Array<uint32> indices(mesh->mNumFaces * 3);
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for (size_t faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
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@@ -50,10 +50,17 @@ void ShaderCompiler::registerRenderPass(std::string name, std::string mainFile,
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void ShaderCompiler::compile()
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{
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ShaderPermutation permutation;
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for (const auto& [name, pass] : passes)
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{
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std::strncpy(permutation.vertexMeshFile, pass.mainFile.c_str(), sizeof(permutation.vertexMeshFile));
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ShaderPermutation permutation;
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if (pass.useMeshShading)
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{
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permutation.setMeshFile(pass.mainFile);
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}
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else
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{
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permutation.setVertexFile(pass.mainFile);
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}
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if (pass.hasFragmentShader)
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{
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permutation.setFragmentFile(pass.fragmentFile);
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@@ -81,19 +88,22 @@ void ShaderCompiler::compile()
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}
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}
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ShaderCollection& ShaderCompiler::createShaders(ShaderPermutation permutation)
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void ShaderCompiler::createShaders(ShaderPermutation permutation)
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{
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std::scoped_lock lock(shadersLock);
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PermutationId perm = PermutationId(permutation);
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if (shaders.contains(perm))
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return;
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ShaderCollection collection;
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ShaderCreateInfo createInfo;
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createInfo.typeParameter = { Pair<const char*, const char*>("IVertexData", permutation.vertexDataName) };
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createInfo.name = std::format("Material {0}", permutation.materialName);
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if (std::strlen(permutation.materialName) > 0)
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{
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createInfo.additionalModules.add(permutation.materialName);
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createInfo.typeParameter.add(Pair<const char*, const char*>("IMaterial", permutation.materialName));
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}
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createInfo.typeParameter.add({ Pair<const char*, const char*>("IVertexData", permutation.vertexDataName) });
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createInfo.additionalModules.add(permutation.vertexDataName);
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createInfo.additionalModules.add(permutation.vertexMeshFile);
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if (permutation.hasFragment)
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@@ -131,8 +141,5 @@ ShaderCollection& ShaderCompiler::createShaders(ShaderPermutation permutation)
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collection.fragmentShader = graphics->createFragmentShader(createInfo);
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}
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collection.vertexDeclaration = graphics->createVertexDeclaration(Array<VertexElement>());
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PermutationId perm = PermutationId(permutation);
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shaders[perm] = std::move(collection);
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return shaders[perm];
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}
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@@ -148,7 +148,7 @@ public:
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std::string taskFile = "");
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private:
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void compile();
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ShaderCollection& createShaders(ShaderPermutation permutation);
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void createShaders(ShaderPermutation permutation);
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std::mutex shadersLock;
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Map<PermutationId, ShaderCollection> shaders;
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Map<std::string, PMaterial> materials;
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@@ -61,6 +61,14 @@ void StaticMeshVertexData::loadBiTangents(MeshId id, const Array<Vector>& data)
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dirty = true;
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}
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void Seele::StaticMeshVertexData::loadColors(MeshId id, const Array<Vector>& data)
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{
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uint64 offset = meshOffsets[id];
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assert(offset + data.size() <= head);
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std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector));
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dirty = true;
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}
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void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer)
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{
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uint64 offset = meshOffsets[id];
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@@ -69,16 +77,19 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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Array<Vector> nor(numVertices);
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Array<Vector> tan(numVertices);
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Array<Vector> bit(numVertices);
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Array<Vector> col(numVertices);
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std::copy(positionData.begin() + offset, positionData.begin() + offset + numVertices, pos.begin());
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std::copy(texCoordsData.begin() + offset, texCoordsData.begin() + offset + numVertices, tex.begin());
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std::copy(normalData.begin() + offset, normalData.begin() + offset + numVertices, nor.begin());
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std::copy(tangentData.begin() + offset, tangentData.begin() + offset + numVertices, tan.begin());
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std::copy(biTangentData.begin() + offset, biTangentData.begin() + offset + numVertices, bit.begin());
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std::copy(colorData.begin() + offset, colorData.begin() + offset + numVertices, col.begin());
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Serialization::save(buffer, pos);
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Serialization::save(buffer, tex);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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Serialization::save(buffer, bit);
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Serialization::save(buffer, col);
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}
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void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
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@@ -88,16 +99,19 @@ void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
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Array<Vector> nor;
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Array<Vector> tan;
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Array<Vector> bit;
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Array<Vector> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, tex);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, tan);
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Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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loadPositions(id, pos);
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loadTexCoords(id, tex);
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loadNormals(id, nor);
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loadTangents(id, tan);
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loadBiTangents(id, bit);
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loadBiTangents(id, col);
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}
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void StaticMeshVertexData::init(Gfx::PGraphics graphics)
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@@ -109,6 +123,7 @@ void StaticMeshVertexData::init(Gfx::PGraphics graphics)
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descriptorLayout->addDescriptorBinding(2, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(3, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(4, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->addDescriptorBinding(5, Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER);
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descriptorLayout->create();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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}
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@@ -141,6 +156,7 @@ void StaticMeshVertexData::resizeBuffers()
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normals = graphics->createShaderBuffer(createInfo);
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tangents = graphics->createShaderBuffer(createInfo);
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biTangents = graphics->createShaderBuffer(createInfo);
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colors = graphics->createShaderBuffer(createInfo);
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createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
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createInfo.stride = sizeof(Vector2);
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texCoords = graphics->createShaderBuffer(createInfo);
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@@ -150,6 +166,7 @@ void StaticMeshVertexData::resizeBuffers()
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normalData.resize(verticesAllocated);
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tangentData.resize(verticesAllocated);
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biTangentData.resize(verticesAllocated);
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colorData.resize(verticesAllocated);
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}
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void StaticMeshVertexData::updateBuffers()
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@@ -174,6 +191,10 @@ void StaticMeshVertexData::updateBuffers()
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.size = biTangentData.size() * sizeof(Vector),
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.data = (uint8*)biTangentData.data(),
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});
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colors->updateContents(DataSource{
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.size = colorData.size() * sizeof(Vector),
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.data = (uint8*)colorData.data()
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});
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descriptorLayout->reset();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, positions);
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@@ -181,5 +202,6 @@ void StaticMeshVertexData::updateBuffers()
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descriptorSet->updateBuffer(2, normals);
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descriptorSet->updateBuffer(3, tangents);
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descriptorSet->updateBuffer(4, biTangents);
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descriptorSet->updateBuffer(5, colors);
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descriptorSet->writeChanges();
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}
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@@ -16,6 +16,7 @@ public:
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void loadNormals(MeshId id, const Array<Vector>& data);
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void loadTangents(MeshId id, const Array<Vector>& data);
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void loadBiTangents(MeshId id, const Array<Vector>& data);
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void loadColors(MeshId id, const Array<Vector>& data);
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virtual void serializeMesh(MeshId id, uint64 numVertices, ArchiveBuffer& buffer) override;
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virtual void deserializeMesh(MeshId id, ArchiveBuffer& buffer) override;
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virtual void init(Gfx::PGraphics graphics) override;
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@@ -36,6 +37,8 @@ private:
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Array<Vector> tangentData;
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Gfx::OShaderBuffer biTangents;
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Array<Vector> biTangentData;
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Gfx::OShaderBuffer colors;
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Array<Vector> colorData;
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Gfx::ODescriptorLayout descriptorLayout;
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Gfx::PDescriptorSet descriptorSet;
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};
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@@ -33,6 +33,8 @@ void VertexData::updateMesh(const Component::Transform& transform, PMesh mesh)
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},
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.indexBuffer = mesh->indexBuffer,
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});
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matInstanceData.materialInstance = mesh->referencedMaterial->getHandle();
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matInstanceData.materialInstance->updateDescriptor();
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matInstanceData.numMeshes += meshData[mesh->id].size();
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}
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@@ -14,7 +14,7 @@ Material::Material(Gfx::PGraphics graphics,
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uint32 uniformDataSize,
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uint32 uniformBinding,
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std::string materialName,
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Map<std::string, OShaderExpression> expressions,
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Array<OShaderExpression> expressions,
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Array<std::string> parameter,
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MaterialNode brdf)
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: graphics(graphics)
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@@ -112,14 +112,15 @@ void Material::compile()
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codeStream << "struct " << materialName << " : IMaterial {\n";
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for(const auto& parameter : parameters)
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{
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PShaderParameter handle = PShaderExpression(codeExpressions[parameter]);
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PShaderParameter handle = PShaderExpression(*codeExpressions.find([¶meter](const OShaderExpression& exp) {return exp->key == parameter; }));
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handle->generateDeclaration(codeStream);
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}
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codeStream << "\ttypedef " << brdf.profile << " BRDF;\n";
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codeStream << "\t" << brdf.profile << " prepare(MaterialParameter input) {\n";
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codeStream << "\t\t" << brdf.profile << " result;\n";
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Map<std::string, std::string> varState;
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for(const auto& [_, expr] :codeExpressions)
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// initialize variable state
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for(const auto& expr :codeExpressions)
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{
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codeStream << expr->evaluate(varState);
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}
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@@ -14,7 +14,7 @@ public:
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uint32 uniformDataSize,
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uint32 uniformBinding,
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std::string materialName,
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Map<std::string, OShaderExpression> expressions,
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Array<OShaderExpression> expressions,
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Array<std::string> parameter,
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MaterialNode brdf);
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~Material();
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@@ -34,7 +34,7 @@ private:
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uint64 instanceId;
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Gfx::ODescriptorLayout layout;
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std::string materialName;
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Map<std::string, OShaderExpression> codeExpressions;
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Array<OShaderExpression> codeExpressions;
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Array<std::string> parameters;
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MaterialNode brdf;
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};
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@@ -10,7 +10,7 @@ MaterialInstance::MaterialInstance()
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MaterialInstance::MaterialInstance(uint64 id,
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Gfx::PGraphics graphics,
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Map<std::string, OShaderExpression>& expressions,
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Array<OShaderExpression>& expressions,
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Array<std::string> params,
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uint32 uniformBinding,
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uint32 uniformSize)
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@@ -33,7 +33,8 @@ MaterialInstance::MaterialInstance(uint64 id,
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parameters.reserve(params.size());
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for (size_t i = 0; i < params.size(); ++i)
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{
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Serialization::save(buffer, expressions[params[i]]);
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const std::string& name = params[i];
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Serialization::save(buffer, *expressions.find([&name](const OShaderExpression& p) {return p->key == name; }));
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buffer.rewind();
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OShaderParameter param;
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Serialization::load(buffer, param);
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@@ -11,7 +11,7 @@ public:
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MaterialInstance();
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MaterialInstance(uint64 id,
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Gfx::PGraphics graphics,
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||||
Map<std::string, OShaderExpression>& expressions,
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||||
Array<OShaderExpression>& expressions,
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||||
Array<std::string> params,
|
||||
uint32 uniformBinding,
|
||||
uint32 uniformSize);
|
||||
|
||||
@@ -109,7 +109,7 @@ DECLARE_NAME_REF(Gfx, SamplerState)
|
||||
struct SamplerParameter : public ShaderParameter
|
||||
{
|
||||
static constexpr uint64 IDENTIFIER = 0x08;
|
||||
Gfx::PSamplerState data;
|
||||
Gfx::OSamplerState data;
|
||||
SamplerParameter() {}
|
||||
SamplerParameter(std::string name, uint32 byteOffset, uint32 binding);
|
||||
virtual ~SamplerParameter();
|
||||
|
||||
Reference in New Issue
Block a user