Loading logic moved to Asset classes
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@@ -14,9 +14,10 @@ MaterialLoader::~MaterialLoader()
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{
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}
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PMaterial MaterialLoader::queueAsset(const std::string& filePath)
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PMaterial MaterialLoader::queueAsset(const std::filesystem::path& filePath)
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{
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PMaterial result = new Material(filePath);
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//TODO
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// TODO: There is actually no real reason to import a standalone material,
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// maybe in the future there could be a substance loader or something
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return result;
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}
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