Loading logic moved to Asset classes
This commit is contained in:
@@ -1,5 +1,9 @@
|
||||
#include "TextureAsset.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/WindowManager.h"
|
||||
#include <stb_image.h>
|
||||
#include <stb_image_write.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -11,7 +15,38 @@ TextureAsset::TextureAsset(const std::string& directory, const std::string& name
|
||||
: Asset(directory, name)
|
||||
{
|
||||
}
|
||||
TextureAsset::TextureAsset(const std::string& fullPath)
|
||||
TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
|
||||
: Asset(fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
TextureAsset::~TextureAsset()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TextureAsset::save()
|
||||
{
|
||||
//TODO: make this an actual file, not just a png wrapper
|
||||
}
|
||||
|
||||
void TextureAsset::load()
|
||||
{
|
||||
setStatus(Status::Loading);
|
||||
int x, y, n;
|
||||
unsigned char* data = stbi_load(getFullPath().c_str(), &x, &y, &n, 4);
|
||||
TextureCreateInfo createInfo;
|
||||
|
||||
//TODO: support other formats
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||||
createInfo.resourceData.data = data;
|
||||
createInfo.resourceData.size = x * y * 4 * sizeof(unsigned char);
|
||||
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
|
||||
createInfo.width = x;
|
||||
createInfo.height = y;
|
||||
Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo);
|
||||
stbi_image_free(data);
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
setTexture(texture);
|
||||
setStatus(Asset::Status::Ready);
|
||||
}
|
||||
Reference in New Issue
Block a user