Loading logic moved to Asset classes

This commit is contained in:
Dynamitos
2020-06-08 01:44:47 +02:00
parent 356e6058fe
commit ab4a3b5e23
50 changed files with 966 additions and 558 deletions
+1
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@@ -2,6 +2,7 @@
#include "MinimalEngine.h"
#include "GraphicsResources.h"
#include "Containers/Array.h"
#include "RenderPass/VertexFactory.h"
namespace Seele
{
+1 -1
View File
@@ -5,7 +5,7 @@ namespace Seele
namespace Gfx
{
static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = false;
static constexpr bool waitIdleOnSubmit = true;
static constexpr uint32 numFramesBuffered = 3;
typedef uint32_t SeFlags;
+4 -2
View File
@@ -126,8 +126,10 @@ IndexBuffer::IndexBuffer(PGraphics graphics, uint32 size, Gfx::SeIndexType index
IndexBuffer::~IndexBuffer()
{
}
VertexStream::VertexStream(uint32 stride, uint8 instanced)
: stride(stride), instanced(instanced)
VertexStream::VertexStream()
{}
VertexStream::VertexStream(uint32 stride, uint32 offset, uint8 instanced, Gfx::PVertexBuffer vertexBuffer)
: stride(stride), instanced(instanced), offset(offset), vertexBuffer(vertexBuffer)
{
}
VertexStream::~VertexStream()
+4 -4
View File
@@ -13,7 +13,7 @@
namespace Seele
{
struct VertexInputStream;
namespace Gfx
{
DECLARE_REF(Graphics);
@@ -297,8 +297,8 @@ DEFINE_REF(StructuredBuffer);
class VertexStream
{
public:
VertexStream() {}
VertexStream(uint32 stride, uint8 instanced);
VertexStream();
VertexStream(uint32 stride, uint32 offset, uint8 instanced, Gfx::PVertexBuffer vertexBuffer);
~VertexStream();
void addVertexElement(VertexElement element);
const Array<VertexElement> getVertexDescriptions() const;
@@ -363,7 +363,7 @@ public:
virtual ~RenderCommand();
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
virtual void bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer) = 0;
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) = 0;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
virtual void draw(const MeshBatchElement& data) = 0;
};
+2 -2
View File
@@ -2,8 +2,8 @@
using namespace Seele;
Mesh::Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer)
: vertexBuffer(vertexBuffer)
Mesh::Mesh(MeshDescription description, Gfx::PIndexBuffer indexBuffer)
: description(description)
, indexBuffer(indexBuffer)
{
}
+42 -3
View File
@@ -3,15 +3,54 @@
namespace Seele
{
#define MAX_TEX_CHANNELS 4
enum class VertexAttribute
{
POSITION,
TEXCOORD,
NORMAL,
TANGENT,
BITANGENT
};
struct MeshDescription
{
Array<VertexAttribute> layout;
Gfx::PVertexDeclaration declaration;
uint32 getStride() const
{
return getNumFloats() * sizeof(float);
}
uint32 getNumFloats() const
{
uint32 vertexSize = 0;
for(auto a : layout)
{
switch (a)
{
case VertexAttribute::POSITION:
case VertexAttribute::NORMAL:
case VertexAttribute::TANGENT:
case VertexAttribute::BITANGENT:
vertexSize += 3;
break;
case VertexAttribute::TEXCOORD:
vertexSize += 2;
break;
}
}
return vertexSize;
}
};
DECLARE_REF(MaterialAsset);
class Mesh
{
public:
Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer);
Mesh(MeshDescription description, Gfx::PIndexBuffer indexBuffer);
~Mesh();
private:
Gfx::PVertexBuffer vertexBuffer;
Gfx::PIndexBuffer indexBuffer;
MeshDescription description;
PMaterialAsset referencedMaterial;
};
DEFINE_REF(Mesh);
} // namespace Seele
+3 -3
View File
@@ -50,11 +50,11 @@ struct MeshBatch
uint8 isCastingShadow : 1;
uint8 useWireframe : 1;
const Gfx::SePrimitiveTopology topology;
Gfx::SePrimitiveTopology topology;
const PVertexFactory vertexFactory;
PVertexFactory vertexFactory;
const PMaterial material;
PMaterial material;
inline int32 getNumPrimitives() const
{
+1
View File
@@ -24,6 +24,7 @@ void Seele::RenderCore::init()
sceneViewInfo.offsetX = 0;
sceneViewInfo.offsetY = 0;
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
window->addView(sceneView);
}
void Seele::RenderCore::renderLoop()
@@ -15,9 +15,11 @@ MeshProcessor::~MeshProcessor()
{
}
void MeshProcessor::buildMeshDrawCommands(
void MeshProcessor::buildMeshDrawCommand(
const MeshBatch& meshBatch,
const PPrimitiveComponent primitiveComponent,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
Gfx::PRenderCommand drawCommand,
PMaterial material,
Gfx::PVertexShader vertexShader,
Gfx::PControlShader controlShader,
@@ -37,6 +39,7 @@ void MeshProcessor::buildMeshDrawCommands(
pipelineInitializer.evalShader = evaluationShader;
pipelineInitializer.geometryShader = geometryShader;
pipelineInitializer.fragmentShader = fragmentShader;
pipelineInitializer.renderPass = renderPass;
VertexInputStreamArray vertexStreams;
if(positionOnly)
@@ -47,8 +50,12 @@ void MeshProcessor::buildMeshDrawCommands(
{
vertexFactory->getStreams(vertexStreams);
}
if(vertexShader != nullptr)
drawCommand->bindVertexBuffer(vertexStreams);
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInitializer);
drawCommand->bindPipeline(pipeline);
for(auto element : meshBatch.elements)
{
}
drawCommand->bindIndexBuffer(element.indexBuffer);
drawCommand->draw(element);
}
}
@@ -18,9 +18,11 @@ private:
const MeshBatch& meshBatch,
const PPrimitiveComponent primitiveComponent,
int32 staticMeshId = -1) = 0;
void buildMeshDrawCommands(
void buildMeshDrawCommand(
const MeshBatch& meshBatch,
const PPrimitiveComponent primitiveComponent,
const PPrimitiveComponent primitiveComponent,
const Gfx::PRenderPass renderPass,
Gfx::PRenderCommand drawCommand,
PMaterial material,
Gfx::PVertexShader vertexShader,
Gfx::PControlShader controlShader,
@@ -1,7 +1,44 @@
#include "VertexFactory.h"
#include "Graphics/Mesh.h"
#include <memory>
using namespace Seele;
List<PVertexFactory> VertexFactory::registeredVertexFactories;
std::mutex VertexFactory::registeredVertexFactoryLock;
VertexFactory::VertexFactory()
{
std::scoped_lock lock(registeredVertexFactoryLock);
registeredVertexFactories.add(this);
}
VertexFactory::VertexFactory(MeshDescription description)
: declaration(description.declaration)
{
auto declStreams = declaration->getVertexStreams();
std::copy(declStreams.begin(), declStreams.end(), streams.begin());
uint32 positionStreamIndex = 0;
positionDeclaration = new Gfx::VertexDeclaration();
for (uint32 i = 0; i < declStreams.size(); i++)
{
if(description.layout[i] == VertexAttribute::POSITION)
{
positionStream[positionStreamIndex++] = declStreams[i];
positionDeclaration->addVertexStream(declStreams[i]);
}
}
std::scoped_lock lock(registeredVertexFactoryLock);
registeredVertexFactories.add(this);
}
VertexFactory::~VertexFactory()
{
registeredVertexFactories.remove(registeredVertexFactories.find(this));
}
void VertexFactory::getStreams(VertexInputStreamArray& outVertexStreams) const
{
for(uint32 i = 0; i < streams.size(); ++i)
@@ -35,7 +35,7 @@ struct VertexInputStream
}
};
struct VertexStreamComponent
/*struct VertexStreamComponent
{
const Gfx::PVertexBuffer vertexBuffer = nullptr;
@@ -68,21 +68,25 @@ struct VertexStreamComponent
, type(type)
{
}
};
};*/
typedef Array<VertexInputStream> VertexInputStreamArray;
struct MeshDescription;
DECLARE_REF(VertexFactory);
class VertexFactory
{
public:
VertexFactory()
{
}
VertexFactory();
VertexFactory(MeshDescription description);
~VertexFactory();
void getStreams(VertexInputStreamArray& outVertexStreams) const;
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
virtual bool supportsTesselation() { return false; }
Gfx::PVertexDeclaration getDeclaration() const {return declaration;}
Gfx::PVertexDeclaration getPositionDeclaration() const {return positionDeclaration;}
private:
static List<PVertexFactory> registeredVertexFactories;
static std::mutex registeredVertexFactoryLock;
StaticArray<Gfx::VertexStream, 16> streams;
StaticArray<Gfx::VertexStream, 16> positionStream;
Gfx::PVertexDeclaration declaration;
+5
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@@ -1,12 +1,17 @@
#include "SceneRenderPath.h"
#include "Scene/Scene.h"
#include "Material/Material.h"
#include "Asset/AssetRegistry.h"
using namespace Seele;
SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
: RenderPath(graphics, target)
{
scene = new Scene();
PMeshAsset asset = AssetRegistry::findMesh("Unbenannt");
PActor rootActor = new Actor();
PPrimitiveComponent primitiveComponent = new PrimitiveComponent();
}
SceneRenderPath::~SceneRenderPath()
+1
View File
@@ -1,5 +1,6 @@
#include "SceneView.h"
#include "SceneRenderPath.h"
#include "Scene/Scene.h"
#include "Window.h"
Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
+1 -1
View File
@@ -129,7 +129,7 @@ void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
dynamicBarriers[i] = barrier;
dynamicBarriers[i].buffer = buffers[i].buffer;
dynamicBarriers[i].offset = 0;
dynamicBarriers[i].size = buffers[i].allocation->getSize();
dynamicBarriers[i].size = size;
}
vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
@@ -163,12 +163,17 @@ void SecondaryCmdBuffer::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
VkDescriptorSet setHandle = descriptorSet.cast<DescriptorSet>()->getHandle();
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), descriptorSet->getSetIndex(), 1, &setHandle, 0, nullptr);
}
void SecondaryCmdBuffer::bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer)
void SecondaryCmdBuffer::bindVertexBuffer(const Array<VertexInputStream>& streams)
{
PVertexBuffer buf = vertexBuffer.cast<VertexBuffer>();
const VkBuffer bufHandle[1] = {buf->getHandle()};
const VkDeviceSize offsets[1] = {0};
vkCmdBindVertexBuffers(handle, 0, 1, bufHandle, offsets);
Array<VkBuffer> buffers(streams.size());
Array<VkDeviceSize> offsets(streams.size());
for(uint32 i = 0; i < streams.size(); ++i)
{
PVertexBuffer buf = streams[i].vertexBuffer.cast<VertexBuffer>();
buffers[i] = buf->getHandle();
offsets[i] = streams[i].offset;
};
vkCmdBindVertexBuffers(handle, 0, streams.size(), buffers.data(), offsets.data());
}
void SecondaryCmdBuffer::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
{
@@ -181,7 +186,7 @@ void SecondaryCmdBuffer::draw(const MeshBatchElement& data)
}
CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
: graphics(graphics), queue(queue)
: graphics(graphics), queue(queue), queueFamilyIndex(queue->getFamilyIndex())
{
VkCommandPoolCreateInfo info =
init::CommandPoolCreateInfo();
@@ -4,6 +4,7 @@
namespace Seele
{
struct VertexInputStream;
namespace Vulkan
{
DECLARE_REF(RenderPass);
@@ -75,7 +76,7 @@ public:
void end();
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
virtual void bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer) override;
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
virtual void draw(const MeshBatchElement& data) override;
+40 -23
View File
@@ -21,12 +21,6 @@ Graphics::Graphics()
Graphics::~Graphics()
{
allocator = nullptr;
stagingManager = nullptr;
graphicsCommands = nullptr;
computeCommands = nullptr;
transferCommands = nullptr;
dedicatedTransferCommands = nullptr;
viewports.clear();
vkDestroyDevice(handle, nullptr);
DestroyDebugReportCallbackEXT(instance, nullptr, callback);
@@ -41,10 +35,6 @@ void Graphics::init(GraphicsInitializer initInfo)
createDevice(initInfo);
allocator = new Allocator(this);
stagingManager = new StagingManager(this, allocator);
graphicsCommands = new CommandBufferManager(this, graphicsQueue);
computeCommands = new CommandBufferManager(this, computeQueue);
transferCommands = new CommandBufferManager(this, transferQueue);
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
pipelineCache = new PipelineCache(this, "pipeline.cache");
}
@@ -79,12 +69,12 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
{
framebuffer = found->value;
}
graphicsCommands->getCommands()->beginRenderPass(rp, framebuffer);
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
}
void Graphics::endRenderPass()
{
graphicsCommands->getCommands()->endRenderPass();
getGraphicsCommands()->getCommands()->endRenderPass();
}
void Graphics::executeCommands(Array<Gfx::PRenderCommand> commands)
@@ -96,7 +86,7 @@ void Graphics::executeCommands(Array<Gfx::PRenderCommand> commands)
buf->end();
cmdBuffers[i] = buf->getHandle();
}
vkCmdExecuteCommands(graphicsCommands->getCommands()->getHandle(), cmdBuffers.size(), cmdBuffers.data());
vkCmdExecuteCommands(getGraphicsCommands()->getCommands()->getHandle(), cmdBuffers.size(), cmdBuffers.data());
}
Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
@@ -129,7 +119,7 @@ Gfx::PIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
}
Gfx::PRenderCommand Graphics::createRenderCommand()
{
PSecondaryCmdBuffer cmdBuffer = graphicsCommands->createSecondaryCmdBuffer();
PSecondaryCmdBuffer cmdBuffer = getGraphicsCommands()->createSecondaryCmdBuffer();
cmdBuffer->begin(getGraphicsCommands()->getCommands());
return cmdBuffer;
}
@@ -199,33 +189,60 @@ PCommandBufferManager Graphics::getQueueCommands(Gfx::QueueType queueType)
switch (queueType)
{
case Gfx::QueueType::GRAPHICS:
return graphicsCommands;
return getGraphicsCommands();
case Gfx::QueueType::COMPUTE:
return computeCommands;
return getComputeCommands();
case Gfx::QueueType::TRANSFER:
return transferCommands;
return getTransferCommands();
case Gfx::QueueType::DEDICATED_TRANSFER:
return dedicatedTransferCommands;
return getDedicatedTransferCommands();
default:
throw new std::logic_error("invalid queue type");
}
}
std::mutex graphicsCommandLock;
PCommandBufferManager Graphics::getGraphicsCommands()
{
return graphicsCommands;
std::scoped_lock lock(graphicsCommandLock);
auto id = std::this_thread::get_id();
if(graphicsCommands.find(id) == graphicsCommands.end())
{
graphicsCommands[id] = new CommandBufferManager(this, graphicsQueue);
}
return graphicsCommands[id];
}
std::mutex computeCommandLock;
PCommandBufferManager Graphics::getComputeCommands()
{
return computeCommands;
std::scoped_lock lock(computeCommandLock);
auto id = std::this_thread::get_id();
if(computeCommands.find(id) == computeCommands.end())
{
computeCommands[id] = new CommandBufferManager(this, computeQueue);
}
return computeCommands[id];
}
std::mutex transferCommandLock;
PCommandBufferManager Graphics::getTransferCommands()
{
return transferCommands;
std::scoped_lock lock(transferCommandLock);
auto id = std::this_thread::get_id();
if(transferCommands.find(id) == transferCommands.end())
{
transferCommands[id] = new CommandBufferManager(this, transferQueue);
}
return transferCommands[id];
}
std::mutex dedicatedCommandLock;
PCommandBufferManager Graphics::getDedicatedTransferCommands()
{
return dedicatedTransferCommands;
std::scoped_lock lock(dedicatedCommandLock);
auto id = std::this_thread::get_id();
if(dedicatedTransferCommands.find(id) == dedicatedTransferCommands.end())
{
dedicatedTransferCommands[id] = new CommandBufferManager(this, dedicatedTransferQueue);
}
return dedicatedTransferCommands[id];
}
PAllocator Graphics::getAllocator()
{
+4 -4
View File
@@ -80,10 +80,10 @@ protected:
PQueue dedicatedTransferQueue;
QueueOwnedResourceDeletion deletionQueue;
PPipelineCache pipelineCache;
PCommandBufferManager graphicsCommands;
PCommandBufferManager computeCommands;
PCommandBufferManager transferCommands;
PCommandBufferManager dedicatedTransferCommands;
Map<std::thread::id, PCommandBufferManager> graphicsCommands;
Map<std::thread::id, PCommandBufferManager> computeCommands;
Map<std::thread::id, PCommandBufferManager> transferCommands;
Map<std::thread::id, PCommandBufferManager> dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
@@ -78,6 +78,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
default:
break;
}
info.initialLayout = layout;
info.mipLevels = mipLevels;
info.arrayLayers = arrayCount * layerCount;