Loading logic moved to Asset classes
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@@ -5,7 +5,7 @@ namespace Seele
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namespace Gfx
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{
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static constexpr bool useAsyncCompute = true;
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static constexpr bool waitIdleOnSubmit = false;
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static constexpr bool waitIdleOnSubmit = true;
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static constexpr uint32 numFramesBuffered = 3;
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typedef uint32_t SeFlags;
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