Loading logic moved to Asset classes
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@@ -50,11 +50,11 @@ struct MeshBatch
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uint8 isCastingShadow : 1;
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uint8 useWireframe : 1;
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const Gfx::SePrimitiveTopology topology;
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Gfx::SePrimitiveTopology topology;
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const PVertexFactory vertexFactory;
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PVertexFactory vertexFactory;
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const PMaterial material;
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PMaterial material;
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inline int32 getNumPrimitives() const
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{
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