Loading logic moved to Asset classes
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@@ -18,9 +18,11 @@ private:
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const MeshBatch& meshBatch,
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const PPrimitiveComponent primitiveComponent,
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int32 staticMeshId = -1) = 0;
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void buildMeshDrawCommands(
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void buildMeshDrawCommand(
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const MeshBatch& meshBatch,
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const PPrimitiveComponent primitiveComponent,
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const PPrimitiveComponent primitiveComponent,
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const Gfx::PRenderPass renderPass,
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Gfx::PRenderCommand drawCommand,
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PMaterial material,
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Gfx::PVertexShader vertexShader,
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Gfx::PControlShader controlShader,
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