Loading logic moved to Asset classes
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@@ -1,12 +1,17 @@
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#include "SceneRenderPath.h"
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#include "Scene/Scene.h"
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#include "Material/Material.h"
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#include "Asset/AssetRegistry.h"
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using namespace Seele;
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SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
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: RenderPath(graphics, target)
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{
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scene = new Scene();
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PMeshAsset asset = AssetRegistry::findMesh("Unbenannt");
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PActor rootActor = new Actor();
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PPrimitiveComponent primitiveComponent = new PrimitiveComponent();
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}
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SceneRenderPath::~SceneRenderPath()
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