Loading logic moved to Asset classes
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@@ -163,12 +163,17 @@ void SecondaryCmdBuffer::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
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VkDescriptorSet setHandle = descriptorSet.cast<DescriptorSet>()->getHandle();
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vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), descriptorSet->getSetIndex(), 1, &setHandle, 0, nullptr);
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}
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void SecondaryCmdBuffer::bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer)
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void SecondaryCmdBuffer::bindVertexBuffer(const Array<VertexInputStream>& streams)
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{
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PVertexBuffer buf = vertexBuffer.cast<VertexBuffer>();
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const VkBuffer bufHandle[1] = {buf->getHandle()};
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const VkDeviceSize offsets[1] = {0};
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vkCmdBindVertexBuffers(handle, 0, 1, bufHandle, offsets);
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Array<VkBuffer> buffers(streams.size());
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Array<VkDeviceSize> offsets(streams.size());
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for(uint32 i = 0; i < streams.size(); ++i)
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{
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PVertexBuffer buf = streams[i].vertexBuffer.cast<VertexBuffer>();
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buffers[i] = buf->getHandle();
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offsets[i] = streams[i].offset;
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};
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vkCmdBindVertexBuffers(handle, 0, streams.size(), buffers.data(), offsets.data());
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}
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void SecondaryCmdBuffer::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
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{
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@@ -181,7 +186,7 @@ void SecondaryCmdBuffer::draw(const MeshBatchElement& data)
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}
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CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
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: graphics(graphics), queue(queue)
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: graphics(graphics), queue(queue), queueFamilyIndex(queue->getFamilyIndex())
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{
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VkCommandPoolCreateInfo info =
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init::CommandPoolCreateInfo();
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