Loading logic moved to Asset classes
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@@ -4,6 +4,7 @@
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namespace Seele
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{
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struct VertexInputStream;
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namespace Vulkan
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{
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DECLARE_REF(RenderPass);
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@@ -75,7 +76,7 @@ public:
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void end();
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virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
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virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
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virtual void bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer) override;
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virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
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virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
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virtual void draw(const MeshBatchElement& data) override;
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