Loading logic moved to Asset classes
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@@ -11,6 +11,7 @@ public:
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MaterialInstance();
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MaterialInstance(const std::string& directory, const std::string& name);
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MaterialInstance(const std::string& fullPath);
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MaterialInstance(const std::filesystem::path& fullPath);
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~MaterialInstance();
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PMaterial getBaseMaterial() const;
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Gfx::PDescriptorSet getDescriptor();
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