Loading logic moved to Asset classes
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@@ -1,6 +1,8 @@
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#include "PrimitiveComponent.h"
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#include "Scene/Scene.h"
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#include "Material/MaterialInstance.h"
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#include "Asset/MeshAsset.h"
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#include "Graphics/RenderPass/VertexFactory.h"
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using namespace Seele;
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@@ -8,6 +10,10 @@ PrimitiveComponent::PrimitiveComponent()
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{
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}
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PrimitiveComponent::PrimitiveComponent(PMeshAsset asset)
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{
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}
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PrimitiveComponent::~PrimitiveComponent()
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{
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}
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