Loading logic moved to Asset classes
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@@ -2,24 +2,25 @@
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#include "Component.h"
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#include "Graphics/GraphicsResources.h"
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#include "Graphics/Mesh.h"
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#include "Material/MaterialInstance.h"
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#include "Material/MaterialAsset.h"
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#include "Graphics/MeshBatch.h"
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namespace Seele
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{
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DECLARE_REF(MeshAsset);
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class PrimitiveComponent : public Component
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{
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public:
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PrimitiveComponent();
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PrimitiveComponent(PMeshAsset asset);
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~PrimitiveComponent();
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virtual void notifySceneAttach(PScene scene) override;
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Matrix4 getRenderMatrix();
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private:
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Array<PMaterialInstance> materials;
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Array<PMaterialAsset> materials;
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Gfx::PUniformBuffer uniformBuffer;
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Array<StaticMeshBatch> staticMeshes;
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PMesh mesh;
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friend class Scene;
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};
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DEFINE_REF(PrimitiveComponent);
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