Loading logic moved to Asset classes
This commit is contained in:
@@ -89,7 +89,5 @@ if (ASSIMP_FOUND)
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set(ASSIMP_INCLUDE_DIRS ${ASSIMP_INCLUDE_DIR})
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endif()
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message(STATUS BINARY: ${ASSIMP_BINARY})
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# Hide some variables
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mark_as_advanced(ASSIMP_INCLUDE_DIR ASSIMP_LIBRARY)
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@@ -46,8 +46,6 @@ if (WIN32)
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${GLFW_ROOT}/src
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PATH_SUFFIXES Debug Release)
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message(STATUS cant find ${GLFW_LIBRARY_NAME} in ${GLFW_ROOT}/src)
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unset(GLFW_LIBRARY_NAME)
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find_file(
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@@ -19,10 +19,6 @@ Asset::Asset(const std::filesystem::path& path)
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name = fullPath.stem();
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extension = fullPath.extension();
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}
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Asset::Asset(const std::string &fullPath)
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: Asset(std::filesystem::path(fullPath))
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{
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}
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Asset::Asset(const std::string &directory, const std::string &fileName)
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: Asset(std::filesystem::path(directory + fileName))
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@@ -13,12 +13,12 @@ public:
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Ready
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};
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Asset();
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Asset(const std::filesystem::path& path);
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Asset(const std::string& directory, const std::string& name);
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Asset(const std::string& fullPath);
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Asset(const std::filesystem::path& path);
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virtual ~Asset();
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std::ifstream& getReadStream();
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std::ofstream& getWriteStream();
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virtual void save() = 0;
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virtual void load() = 0;
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// returns the name of the file, without extension
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std::string getFileName();
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@@ -38,6 +38,8 @@ public:
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}
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protected:
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std::mutex lock;
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std::ifstream& getReadStream();
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std::ofstream& getWriteStream();
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private:
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Status status;
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std::filesystem::path fullPath;
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@@ -7,6 +7,7 @@
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#include "Material/Material.h"
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#include "Graphics/Graphics.h"
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#include "graphics/WindowManager.h"
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#include <filesystem>
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using namespace Seele;
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@@ -21,21 +22,22 @@ void AssetRegistry::init(const std::string& rootFolder)
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void AssetRegistry::importFile(const std::string &filePath)
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{
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std::string extension = filePath.substr(filePath.find_last_of(".") + 1);
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std::filesystem::path fsPath = std::filesystem::path(filePath);
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std::string extension = fsPath.extension().string();
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std::cout << extension << std::endl;
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if (extension.compare("fbx") == 0
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|| extension.compare("obj") == 0)
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if (extension.compare(".fbx") == 0
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|| extension.compare(".obj") == 0)
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{
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get().registerMesh(filePath);
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get().registerMesh(fsPath);
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}
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if (extension.compare("png") == 0
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|| extension.compare("jpg") == 0)
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if (extension.compare(".png") == 0
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|| extension.compare(".jpg") == 0)
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{
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get().registerTexture(filePath);
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get().registerTexture(fsPath);
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}
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if (extension.compare("semat") == 0)
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if (extension.compare(".semat") == 0)
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{
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get().registerMaterial(filePath);
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get().registerMaterial(fsPath);
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}
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}
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@@ -64,7 +66,7 @@ AssetRegistry::AssetRegistry()
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{
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}
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void AssetRegistry::init(const std::string &rootFolder, Gfx::PGraphics graphics)
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void AssetRegistry::init(const std::filesystem::path &rootFolder, Gfx::PGraphics graphics)
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{
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AssetRegistry ® = get();
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reg.rootFolder = rootFolder;
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@@ -73,17 +75,17 @@ void AssetRegistry::init(const std::string &rootFolder, Gfx::PGraphics graphics)
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reg.materialLoader = new MaterialLoader(graphics);
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}
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void AssetRegistry::registerMesh(const std::string &filePath)
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void AssetRegistry::registerMesh(const std::filesystem::path &filePath)
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{
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meshLoader->importAsset(filePath);
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}
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void AssetRegistry::registerTexture(const std::string &filePath)
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void AssetRegistry::registerTexture(const std::filesystem::path &filePath)
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{
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textureLoader->importAsset(filePath);
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}
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void AssetRegistry::registerMaterial(const std::string &filePath)
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void AssetRegistry::registerMaterial(const std::filesystem::path &filePath)
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{
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materialLoader->queueAsset(filePath);
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}
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@@ -27,13 +27,13 @@ private:
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static AssetRegistry& get();
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AssetRegistry();
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void init(const std::string& rootFolder, Gfx::PGraphics graphics);
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void init(const std::filesystem::path& rootFolder, Gfx::PGraphics graphics);
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void registerMesh(const std::string& filePath);
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void registerTexture(const std::string& filePath);
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void registerMaterial(const std::string& filePath);
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void registerMesh(const std::filesystem::path& filePath);
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void registerTexture(const std::filesystem::path& filePath);
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void registerMaterial(const std::filesystem::path& filePath);
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std::string rootFolder;
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std::filesystem::path rootFolder;
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Map<std::string, PTextureAsset> textures;
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Map<std::string, PMeshAsset> meshes;
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Map<std::string, PMaterialAsset> materials;
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@@ -14,9 +14,10 @@ MaterialLoader::~MaterialLoader()
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{
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}
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PMaterial MaterialLoader::queueAsset(const std::string& filePath)
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PMaterial MaterialLoader::queueAsset(const std::filesystem::path& filePath)
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{
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PMaterial result = new Material(filePath);
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//TODO
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// TODO: There is actually no real reason to import a standalone material,
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// maybe in the future there could be a substance loader or something
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return result;
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}
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@@ -13,7 +13,7 @@ class MaterialLoader
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public:
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MaterialLoader(Gfx::PGraphics graphic);
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~MaterialLoader();
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PMaterial queueAsset(const std::string& filePath);
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PMaterial queueAsset(const std::filesystem::path& filePath);
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private:
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List<std::future<void>> futures;
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PMaterial placeholderMaterial;
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@@ -7,11 +7,24 @@ using namespace Seele;
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MeshAsset::MeshAsset()
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{
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}
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MeshAsset::MeshAsset(const std::string& directory, const std::string& name)
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: Asset(directory, name)
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{
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}
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MeshAsset::MeshAsset(const std::string& fullPath)
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MeshAsset::MeshAsset(const std::filesystem::path& fullPath)
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: Asset(fullPath)
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{
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}
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MeshAsset::~MeshAsset()
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{
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}
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void MeshAsset::save()
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{
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//TODO:
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}
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void MeshAsset::load()
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{
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//TODO:
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}
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@@ -4,19 +4,28 @@
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namespace Seele
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{
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DECLARE_REF(Mesh);
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DECLARE_REF(MaterialAsset);
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class MeshAsset : public Asset
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{
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public:
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MeshAsset();
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MeshAsset(const std::string& directory, const std::string& name);
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MeshAsset(const std::string& fullPath);
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void setMesh(PMesh mesh)
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MeshAsset(const std::filesystem::path& fullPath);
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virtual ~MeshAsset();
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virtual void save() override;
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virtual void load() override;
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void addMesh(PMesh mesh)
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{
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std::scoped_lock lck(lock);
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this->mesh = mesh;
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meshes.add(mesh);
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}
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const Array<PMesh> getMeshes() const
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{
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return meshes;
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}
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private:
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PMesh mesh;
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Array<PMesh> meshes;
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Array<PMaterialAsset> referencedMaterials;
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};
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DEFINE_REF(MeshAsset);
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} // namespace Seele
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+219
-17
@@ -1,10 +1,18 @@
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#include "MeshLoader.h"
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#include "Graphics/Graphics.h"
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#include "Graphics/GraphicsResources.h"
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#include "MeshAsset.h"
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#include "Graphics/Mesh.h"
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#include "AssetRegistry.h"
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#include <filesystem>
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#include <fstream>
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#include <nlohmann/json.hpp>
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#include <stb_image_write.h>
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#include <assimp/config.h>
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#include <assimp/Importer.hpp>
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#include <assimp/scene.h>
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#include <assimp/postprocess.h>
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#include <assimp/material.h>
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using namespace Seele;
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@@ -17,45 +25,239 @@ MeshLoader::~MeshLoader()
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{
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}
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void MeshLoader::importAsset(const std::string& path)
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void MeshLoader::importAsset(const std::filesystem::path &path)
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{
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futures.add(std::async(std::launch::async, &MeshLoader::import, this, path));
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}
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void findMeshRoots(aiNode* node, List<aiNode*>& meshNodes)
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void findMeshRoots(aiNode *node, List<aiNode *> &meshNodes)
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{
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if(node->mNumMeshes > 0)
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if (node->mNumMeshes > 0)
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{
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meshNodes.add(node);
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return;
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}
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for(uint32 i = 0; i < node->mNumChildren; ++i)
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for (uint32 i = 0; i < node->mNumChildren; ++i)
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{
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findMeshRoots(node->mChildren[i], meshNodes);
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}
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}
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void loadToBuffer(Array<Vector>& buffer, const aiVector3D* sourceData, uint32 size)
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{
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buffer.resize(size);
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for(uint32 i = 0; i < size; ++i)
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{
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buffer[i] = Vector(sourceData[i].x, sourceData[i].y, sourceData[i].z);
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}
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}
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Gfx::VertexStream createVertexStream(uint32 size, aiVector3D* sourceData, Gfx::PGraphics graphics)
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{
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Array<Vector> buffer(size);
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for(uint32 i = 0; i < size; ++i)
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{
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buffer[i] = Vector(sourceData[i].x, sourceData[i].y, sourceData[i].z);
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}
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VertexBufferCreateInfo vbInfo;
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vbInfo.numVertices = size;
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vbInfo.vertexSize = sizeof(Vector);
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vbInfo.resourceData.data = (uint8 *)buffer.data();
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vbInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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vbInfo.resourceData.size = buffer.size();
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Gfx::PVertexBuffer vertexBuffer = graphics->createVertexBuffer(vbInfo);
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auto stream = Gfx::VertexStream(vbInfo.vertexSize, 0, false, vertexBuffer);
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stream.addVertexElement(Gfx::VertexElement(0, Gfx::SE_FORMAT_R32G32_SFLOAT, 0));
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return stream;
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}
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Gfx::VertexStream createVertexStream(uint32 size, aiVector2D* sourceData, Gfx::PGraphics graphics)
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{
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Array<Vector2> buffer(size);
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for(uint32 i = 0; i < size; ++i)
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{
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buffer[i] = Vector2(sourceData[i].x, sourceData[i].y);
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}
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VertexBufferCreateInfo vbInfo;
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vbInfo.numVertices = size;
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vbInfo.vertexSize = sizeof(Vector2);
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vbInfo.resourceData.data = (uint8 *)buffer.data();
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vbInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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vbInfo.resourceData.size = buffer.size();
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Gfx::PVertexBuffer vertexBuffer = graphics->createVertexBuffer(vbInfo);
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auto stream = Gfx::VertexStream(vbInfo.vertexSize, 0, false, vertexBuffer);
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stream.addVertexElement(Gfx::VertexElement(0, Gfx::SE_FORMAT_R32G32B32_SFLOAT, 0));
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return stream;
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}
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void loadGlobalMeshes(const aiScene* scene, Array<PMesh>& globalMeshes, Gfx::PGraphics graphics)
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{
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for (uint32 meshIndex = 0; meshIndex < scene->mNumMeshes; ++meshIndex)
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{
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aiMesh *mesh = scene->mMeshes[meshIndex];
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void MeshLoader::import(const std::string& path)
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MeshDescription description;
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Gfx::PVertexDeclaration declaration = new Gfx::VertexDeclaration();
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declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
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description.layout.add(VertexAttribute::POSITION);
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for(uint32 i = 0; i < MAX_TEX_CHANNELS; ++i)
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{
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if(mesh->HasTextureCoords(i))
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{
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declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mTextureCoords[i], graphics));
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description.layout.add(VertexAttribute::TEXCOORD);
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}
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}
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if(mesh->HasNormals())
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{
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declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mNormals, graphics));
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description.layout.add(VertexAttribute::NORMAL);
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}
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if(mesh->HasTangentsAndBitangents())
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{
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declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
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declaration->addVertexStream(createVertexStream(mesh->mNumVertices, mesh->mVertices, graphics));
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description.layout.add(VertexAttribute::TANGENT);
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description.layout.add(VertexAttribute::BITANGENT);
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}
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description.declaration = declaration;
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Array<uint32> indices(mesh->mNumFaces * 3);
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for (uint32 faceIndex = 0; faceIndex < mesh->mNumFaces; ++faceIndex)
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{
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indices[faceIndex * 3 + 0] = mesh->mFaces[faceIndex].mIndices[0];
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indices[faceIndex * 3 + 1] = mesh->mFaces[faceIndex].mIndices[1];
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indices[faceIndex * 3 + 2] = mesh->mFaces[faceIndex].mIndices[2];
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}
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IndexBufferCreateInfo idxInfo;
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idxInfo.indexType = Gfx::SE_INDEX_TYPE_UINT32;
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idxInfo.resourceData.data = (uint8 *)indices.data();
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idxInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
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idxInfo.resourceData.size = indices.size();
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Gfx::PIndexBuffer indexBuffer = graphics->createIndexBuffer(idxInfo);
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indexBuffer->transferOwnership(Gfx::QueueType::GRAPHICS);
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globalMeshes[meshIndex] = new Mesh(description, indexBuffer);
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}
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}
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void convertAssimpARGB(unsigned char* dst, aiTexel* src, uint32 numPixels)
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{
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for(uint32 i = 0; i < numPixels; ++i)
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{
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dst[i * 4 + 0] = src[i].r;
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dst[i * 4 + 1] = src[i].g;
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dst[i * 4 + 2] = src[i].b;
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dst[i * 4 + 3] = src[i].a;
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}
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}
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void loadTextures(const aiScene* scene, Gfx::PGraphics graphics, const std::filesystem::path& meshPath)
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{
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for (uint32 i = 0; i < scene->mNumTextures; ++i)
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{
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aiTexture* tex = scene->mTextures[i];
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auto texPath = std::filesystem::path(tex->mFilename.C_Str());
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auto texPngPath = meshPath.parent_path().append(texPath.filename().string());
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if(tex->mHeight == 0)
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{
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// already compressed, just dump it to the disk
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std::ofstream file(texPngPath, std::ios::binary);
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file.write((const char*)tex->pcData, tex->mWidth);
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file.flush();
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}
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else
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{
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// recompress data so that the TextureLoader can read it
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unsigned char* texData = new unsigned char[tex->mWidth * tex->mHeight * 4];
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convertAssimpARGB(texData, tex->pcData, tex->mWidth * tex->mHeight);
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stbi_write_png(texPngPath.string().c_str(), tex->mWidth, tex->mHeight, 4, tex->pcData, tex->mWidth * 32);
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delete texData;
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}
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AssetRegistry::importFile(texPngPath.string());
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}
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}
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void loadMaterials(const aiScene* scene, Gfx::PGraphics graphics)
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{
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using json = nlohmann::json;
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for(uint32 i = 0; i < scene->mNumMaterials; ++i)
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{
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aiMaterial* material = scene->mMaterials[i];
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json matCode;
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matCode["name"] = material->GetName().C_Str();
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matCode["profile"] = "BlinnPhong"; //TODO: other shading models
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std::vector<std::string> code;
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aiString texPath;
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//TODO make samplers based on used textures
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matCode["params"]["texSampler"] =
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{
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{"type", "SamplerState"}
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};
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if(material->GetTexture(aiTextureType_DIFFUSE, 0, &texPath) == AI_SUCCESS)
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{
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std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
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matCode["params"]["diffuseTexture"] =
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{
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{"type", "Texture2D"},
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{"default", texFilename}
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};
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code.push_back("result.baseColor = diffuseTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
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}
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if(material->GetTexture(aiTextureType_SPECULAR, 0, &texPath) == AI_SUCCESS)
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{
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std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
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matCode["params"]["specularTexture"] =
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{
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{"type", "Texture2D"},
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{"default", texFilename}
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};
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code.push_back("result.specular = specularTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
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||||
}
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if(material->GetTexture(aiTextureType_NORMALS, 0, &texPath) == AI_SUCCESS)
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||||
{
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||||
std::string texFilename = std::filesystem::path(texPath.C_Str()).stem().string();
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||||
matCode["params"]["normalTexture"] =
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{
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{"type", "Texture2D"},
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{"default", texFilename}
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||||
};
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code.push_back("float3 bumpMapNormal = normalTexture.Sample(textureSampler, geometry.texCoord).xyz;\n");
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||||
code.push_back("bumpMapNormal = 2.0 * bumpMapNormal - float3(1.0f, 1.0f, 1.0f);\n");
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code.push_back("result.normal = geometry.transformLocalToWorld(bumpMapNormal);\n");
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}
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||||
code.push_back("return result;\n");
|
||||
matCode["code"] = code;
|
||||
std::ofstream outMatFile(material->GetName().C_Str());
|
||||
outMatFile << std::setw(4) << matCode;
|
||||
outMatFile.flush();
|
||||
}
|
||||
}
|
||||
void MeshLoader::import(const std::filesystem::path &path)
|
||||
{
|
||||
PMeshAsset asset = new MeshAsset(path);
|
||||
asset->setStatus(Asset::Status::Loading);
|
||||
Assimp::Importer importer;
|
||||
const aiScene* scene = importer.ReadFile(path.c_str(),
|
||||
aiProcess_CalcTangentSpace |
|
||||
importer.ReadFile(path.string().c_str(),
|
||||
aiProcess_FlipUVs |
|
||||
aiProcess_ImproveCacheLocality |
|
||||
aiProcess_OptimizeMeshes |
|
||||
aiProcess_GenBoundingBoxes |
|
||||
aiProcessPreset_TargetRealtime_Fast);
|
||||
aiProcess_Triangulate |
|
||||
aiProcess_SortByPType |
|
||||
aiProcess_GenSmoothNormals |
|
||||
aiProcess_GenUVCoords |
|
||||
aiProcess_FindDegenerates |
|
||||
aiProcess_EmbedTextures);
|
||||
const aiScene *scene = importer.ApplyPostProcessing(aiProcess_CalcTangentSpace);
|
||||
Array<PMesh> globalMeshes(scene->mNumMeshes);
|
||||
loadGlobalMeshes(scene, globalMeshes, graphics);
|
||||
loadTextures(scene, graphics, path);
|
||||
loadMaterials(scene, graphics);
|
||||
|
||||
List<aiNode*> meshNodes;
|
||||
List<aiNode *> meshNodes;
|
||||
findMeshRoots(scene->mRootNode, meshNodes);
|
||||
for(auto meshNode : meshNodes)
|
||||
for (auto meshNode : meshNodes)
|
||||
{
|
||||
std::cout << "Test:" << meshNode->mNumMeshes << std::endl;
|
||||
std::string fileName = std::string(meshNode->mName.C_Str()).append(".asset");
|
||||
PMeshAsset meshAsset = new MeshAsset(fileName);
|
||||
for(uint32 i = 0; i < meshNode->mNumMeshes; ++i)
|
||||
{
|
||||
meshAsset->addMesh(globalMeshes[meshNode->mMeshes[i]]);
|
||||
}
|
||||
AssetRegistry::get().meshes[meshAsset->getFileName()] = meshAsset;
|
||||
}
|
||||
|
||||
PMesh mesh = new Mesh(nullptr, nullptr);
|
||||
asset->setMesh(mesh);
|
||||
asset->setStatus(Asset::Status::Ready);
|
||||
}
|
||||
|
||||
@@ -13,9 +13,9 @@ class MeshLoader
|
||||
public:
|
||||
MeshLoader(Gfx::PGraphics graphic);
|
||||
~MeshLoader();
|
||||
void importAsset(const std::string& filePath);
|
||||
void importAsset(const std::filesystem::path& filePath);
|
||||
private:
|
||||
void import(const std::string& path);
|
||||
void import(const std::filesystem::path& path);
|
||||
List<std::future<void>> futures;
|
||||
Gfx::PGraphics graphics;
|
||||
};
|
||||
|
||||
@@ -1,5 +1,9 @@
|
||||
#include "TextureAsset.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "Graphics/Graphics.h"
|
||||
#include "Graphics/WindowManager.h"
|
||||
#include <stb_image.h>
|
||||
#include <stb_image_write.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -11,7 +15,38 @@ TextureAsset::TextureAsset(const std::string& directory, const std::string& name
|
||||
: Asset(directory, name)
|
||||
{
|
||||
}
|
||||
TextureAsset::TextureAsset(const std::string& fullPath)
|
||||
TextureAsset::TextureAsset(const std::filesystem::path& fullPath)
|
||||
: Asset(fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
TextureAsset::~TextureAsset()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void TextureAsset::save()
|
||||
{
|
||||
//TODO: make this an actual file, not just a png wrapper
|
||||
}
|
||||
|
||||
void TextureAsset::load()
|
||||
{
|
||||
setStatus(Status::Loading);
|
||||
int x, y, n;
|
||||
unsigned char* data = stbi_load(getFullPath().c_str(), &x, &y, &n, 4);
|
||||
TextureCreateInfo createInfo;
|
||||
|
||||
//TODO: support other formats
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||||
createInfo.resourceData.data = data;
|
||||
createInfo.resourceData.size = x * y * 4 * sizeof(unsigned char);
|
||||
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
|
||||
createInfo.width = x;
|
||||
createInfo.height = y;
|
||||
Gfx::PTexture2D texture = WindowManager::getGraphics()->createTexture2D(createInfo);
|
||||
stbi_image_free(data);
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
setTexture(texture);
|
||||
setStatus(Asset::Status::Ready);
|
||||
}
|
||||
@@ -8,7 +8,10 @@ class TextureAsset : public Asset
|
||||
public:
|
||||
TextureAsset();
|
||||
TextureAsset(const std::string& directory, const std::string& name);
|
||||
TextureAsset(const std::string& fullPath);
|
||||
TextureAsset(const std::filesystem::path& fullPath);
|
||||
virtual ~TextureAsset();
|
||||
virtual void save() override;
|
||||
virtual void load() override;
|
||||
void setTexture(Gfx::PTexture texture)
|
||||
{
|
||||
std::scoped_lock lck(lock);
|
||||
|
||||
@@ -4,6 +4,8 @@
|
||||
#include "AssetRegistry.h"
|
||||
#define STB_IMAGE_IMPLEMENTATION
|
||||
#include <stb_image.h>
|
||||
#define STB_IMAGE_WRITE_IMPLEMENTATION
|
||||
#include <stb_image_write.h>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -18,44 +20,30 @@ TextureLoader::~TextureLoader()
|
||||
{
|
||||
}
|
||||
|
||||
void TextureLoader::importAsset(const std::string& filePath)
|
||||
void TextureLoader::importAsset(const std::filesystem::path& filePath)
|
||||
{
|
||||
futures.add(std::async(std::launch::async, &TextureLoader::import, this, filePath));
|
||||
}
|
||||
|
||||
void TextureLoader::import(const std::string& path)
|
||||
void TextureLoader::import(const std::filesystem::path& path)
|
||||
{
|
||||
PTextureAsset asset = new TextureAsset(path);
|
||||
AssetRegistry::get().textures[path] = asset;
|
||||
std::filesystem::path assetPath = path.stem().append(".asset");
|
||||
PTextureAsset asset = new TextureAsset(assetPath);
|
||||
asset->setStatus(Asset::Status::Loading);
|
||||
int x, y, n;
|
||||
const std::string fullPath = std::string(asset->getFullPath());
|
||||
unsigned char* data = stbi_load(fullPath.c_str(), &x, &y, &n, 0);
|
||||
unsigned char* data = stbi_load(path.string().c_str(), &x, &y, &n, 4);
|
||||
TextureCreateInfo createInfo;
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||||
createInfo.resourceData.data = data;
|
||||
createInfo.resourceData.size = x * y * n * sizeof(unsigned char);
|
||||
createInfo.resourceData.size = x * y * 4 * sizeof(unsigned char);
|
||||
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
|
||||
createInfo.width = x;
|
||||
createInfo.height = y;
|
||||
switch (n)
|
||||
{
|
||||
case 1:
|
||||
createInfo.format = Gfx::SE_FORMAT_R8_UINT;
|
||||
break;
|
||||
case 2:
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8_UINT;
|
||||
break;
|
||||
case 3:
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8_UINT;
|
||||
break;
|
||||
case 4:
|
||||
createInfo.format = Gfx::SE_FORMAT_R8G8B8A8_UINT;
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
}
|
||||
createInfo.resourceData.owner = Gfx::QueueType::DEDICATED_TRANSFER;
|
||||
Gfx::PTexture2D texture = graphics->createTexture2D(createInfo);
|
||||
stbi_image_free(data);
|
||||
texture->transferOwnership(Gfx::QueueType::GRAPHICS);
|
||||
asset->setTexture(texture);
|
||||
asset->setStatus(Asset::Status::Ready);
|
||||
AssetRegistry::get().textures[assetPath.string()] = asset;
|
||||
}
|
||||
@@ -13,9 +13,9 @@ class TextureLoader
|
||||
public:
|
||||
TextureLoader(Gfx::PGraphics graphic);
|
||||
~TextureLoader();
|
||||
void importAsset(const std::string& filePath);
|
||||
void importAsset(const std::filesystem::path& filePath);
|
||||
private:
|
||||
void import(const std::string& path);
|
||||
void import(const std::filesystem::path& path);
|
||||
Gfx::PGraphics graphics;
|
||||
List<std::future<void>> futures;
|
||||
PTextureAsset placeholderTexture;
|
||||
|
||||
@@ -10,16 +10,16 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
template <typename T>
|
||||
struct Array
|
||||
{
|
||||
public:
|
||||
template <typename T>
|
||||
struct Array
|
||||
{
|
||||
public:
|
||||
Array()
|
||||
: allocated(DEFAULT_ALLOC_SIZE), arraySize(0)
|
||||
{
|
||||
_data = new T[DEFAULT_ALLOC_SIZE];
|
||||
assert(_data != nullptr);
|
||||
memset(_data, 0, sizeof(T) * DEFAULT_ALLOC_SIZE);
|
||||
//std::memset(_data, 0, sizeof(T) * DEFAULT_ALLOC_SIZE);
|
||||
refreshIterators();
|
||||
}
|
||||
Array(uint32 size, T value = T())
|
||||
@@ -190,19 +190,19 @@ public:
|
||||
}
|
||||
return endIt;
|
||||
}
|
||||
Iterator begin()
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
Iterator begin() const
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
Iterator end()
|
||||
Iterator end() const
|
||||
{
|
||||
return endIt;
|
||||
}
|
||||
Iterator end() const
|
||||
ConstIterator cbegin() const
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
ConstIterator cend() const
|
||||
{
|
||||
return endIt;
|
||||
}
|
||||
@@ -226,6 +226,26 @@ public:
|
||||
refreshIterators();
|
||||
return _data[arraySize - 1];
|
||||
}
|
||||
template<typename... args>
|
||||
T &emplace(args...)
|
||||
{
|
||||
if (arraySize == allocated)
|
||||
{
|
||||
uint32 newSize = arraySize + 1;
|
||||
allocated = calculateGrowth(newSize);
|
||||
T *tempArray = new T[allocated];
|
||||
assert(tempArray != nullptr);
|
||||
for (uint32 i = 0; i < arraySize; ++i)
|
||||
{
|
||||
tempArray[i] = _data[i];
|
||||
}
|
||||
delete[] _data;
|
||||
_data = tempArray;
|
||||
}
|
||||
_data[arraySize++] = T(args...);
|
||||
refreshIterators();
|
||||
return _data[arraySize - 1];
|
||||
}
|
||||
void remove(Iterator it, bool keepOrder = true)
|
||||
{
|
||||
remove(it - beginIt, keepOrder);
|
||||
@@ -287,6 +307,7 @@ public:
|
||||
void pop()
|
||||
{
|
||||
arraySize--;
|
||||
refreshIterators();
|
||||
}
|
||||
T &operator[](uint32 index)
|
||||
{
|
||||
@@ -315,7 +336,7 @@ public:
|
||||
return this->operator[]((uint32)index);
|
||||
}
|
||||
|
||||
private:
|
||||
private:
|
||||
uint32 calculateGrowth(uint32 newSize) const
|
||||
{
|
||||
const uint32 oldCapacity = capacity();
|
||||
@@ -344,12 +365,12 @@ private:
|
||||
Iterator beginIt;
|
||||
Iterator endIt;
|
||||
T *_data;
|
||||
};
|
||||
};
|
||||
|
||||
template <typename T, uint32 N>
|
||||
struct StaticArray
|
||||
{
|
||||
public:
|
||||
template <typename T, uint32 N>
|
||||
struct StaticArray
|
||||
{
|
||||
public:
|
||||
StaticArray()
|
||||
{
|
||||
beginIt = Iterator(_data);
|
||||
@@ -376,7 +397,7 @@ public:
|
||||
{
|
||||
return _data;
|
||||
}
|
||||
inline const T* data() const
|
||||
inline const T *data() const
|
||||
{
|
||||
return _data;
|
||||
}
|
||||
@@ -443,9 +464,25 @@ public:
|
||||
typedef IteratorBase<T> Iterator;
|
||||
typedef IteratorBase<const T> ConstIterator;
|
||||
|
||||
private:
|
||||
Iterator begin()
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
Iterator end()
|
||||
{
|
||||
return endIt;
|
||||
}
|
||||
ConstIterator begin() const
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
ConstIterator end() const
|
||||
{
|
||||
return beginIt;
|
||||
}
|
||||
private:
|
||||
T _data[N];
|
||||
Iterator beginIt;
|
||||
Iterator endIt;
|
||||
};
|
||||
};
|
||||
} // namespace Seele
|
||||
@@ -2,6 +2,7 @@
|
||||
#include "MinimalEngine.h"
|
||||
#include "GraphicsResources.h"
|
||||
#include "Containers/Array.h"
|
||||
#include "RenderPass/VertexFactory.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
@@ -5,7 +5,7 @@ namespace Seele
|
||||
namespace Gfx
|
||||
{
|
||||
static constexpr bool useAsyncCompute = true;
|
||||
static constexpr bool waitIdleOnSubmit = false;
|
||||
static constexpr bool waitIdleOnSubmit = true;
|
||||
static constexpr uint32 numFramesBuffered = 3;
|
||||
|
||||
typedef uint32_t SeFlags;
|
||||
|
||||
@@ -126,8 +126,10 @@ IndexBuffer::IndexBuffer(PGraphics graphics, uint32 size, Gfx::SeIndexType index
|
||||
IndexBuffer::~IndexBuffer()
|
||||
{
|
||||
}
|
||||
VertexStream::VertexStream(uint32 stride, uint8 instanced)
|
||||
: stride(stride), instanced(instanced)
|
||||
VertexStream::VertexStream()
|
||||
{}
|
||||
VertexStream::VertexStream(uint32 stride, uint32 offset, uint8 instanced, Gfx::PVertexBuffer vertexBuffer)
|
||||
: stride(stride), instanced(instanced), offset(offset), vertexBuffer(vertexBuffer)
|
||||
{
|
||||
}
|
||||
VertexStream::~VertexStream()
|
||||
|
||||
@@ -13,7 +13,7 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
|
||||
struct VertexInputStream;
|
||||
namespace Gfx
|
||||
{
|
||||
DECLARE_REF(Graphics);
|
||||
@@ -297,8 +297,8 @@ DEFINE_REF(StructuredBuffer);
|
||||
class VertexStream
|
||||
{
|
||||
public:
|
||||
VertexStream() {}
|
||||
VertexStream(uint32 stride, uint8 instanced);
|
||||
VertexStream();
|
||||
VertexStream(uint32 stride, uint32 offset, uint8 instanced, Gfx::PVertexBuffer vertexBuffer);
|
||||
~VertexStream();
|
||||
void addVertexElement(VertexElement element);
|
||||
const Array<VertexElement> getVertexDescriptions() const;
|
||||
@@ -363,7 +363,7 @@ public:
|
||||
virtual ~RenderCommand();
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) = 0;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet set) = 0;
|
||||
virtual void bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer) = 0;
|
||||
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) = 0;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) = 0;
|
||||
virtual void draw(const MeshBatchElement& data) = 0;
|
||||
};
|
||||
|
||||
@@ -2,8 +2,8 @@
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
Mesh::Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer)
|
||||
: vertexBuffer(vertexBuffer)
|
||||
Mesh::Mesh(MeshDescription description, Gfx::PIndexBuffer indexBuffer)
|
||||
: description(description)
|
||||
, indexBuffer(indexBuffer)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -3,15 +3,54 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
#define MAX_TEX_CHANNELS 4
|
||||
enum class VertexAttribute
|
||||
{
|
||||
POSITION,
|
||||
TEXCOORD,
|
||||
NORMAL,
|
||||
TANGENT,
|
||||
BITANGENT
|
||||
};
|
||||
struct MeshDescription
|
||||
{
|
||||
Array<VertexAttribute> layout;
|
||||
Gfx::PVertexDeclaration declaration;
|
||||
uint32 getStride() const
|
||||
{
|
||||
return getNumFloats() * sizeof(float);
|
||||
}
|
||||
uint32 getNumFloats() const
|
||||
{
|
||||
uint32 vertexSize = 0;
|
||||
for(auto a : layout)
|
||||
{
|
||||
switch (a)
|
||||
{
|
||||
case VertexAttribute::POSITION:
|
||||
case VertexAttribute::NORMAL:
|
||||
case VertexAttribute::TANGENT:
|
||||
case VertexAttribute::BITANGENT:
|
||||
vertexSize += 3;
|
||||
break;
|
||||
case VertexAttribute::TEXCOORD:
|
||||
vertexSize += 2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
return vertexSize;
|
||||
}
|
||||
};
|
||||
DECLARE_REF(MaterialAsset);
|
||||
class Mesh
|
||||
{
|
||||
public:
|
||||
Mesh(Gfx::PVertexBuffer vertexBuffer, Gfx::PIndexBuffer indexBuffer);
|
||||
Mesh(MeshDescription description, Gfx::PIndexBuffer indexBuffer);
|
||||
~Mesh();
|
||||
|
||||
private:
|
||||
Gfx::PVertexBuffer vertexBuffer;
|
||||
Gfx::PIndexBuffer indexBuffer;
|
||||
MeshDescription description;
|
||||
PMaterialAsset referencedMaterial;
|
||||
};
|
||||
DEFINE_REF(Mesh);
|
||||
} // namespace Seele
|
||||
@@ -50,11 +50,11 @@ struct MeshBatch
|
||||
uint8 isCastingShadow : 1;
|
||||
uint8 useWireframe : 1;
|
||||
|
||||
const Gfx::SePrimitiveTopology topology;
|
||||
Gfx::SePrimitiveTopology topology;
|
||||
|
||||
const PVertexFactory vertexFactory;
|
||||
PVertexFactory vertexFactory;
|
||||
|
||||
const PMaterial material;
|
||||
PMaterial material;
|
||||
|
||||
inline int32 getNumPrimitives() const
|
||||
{
|
||||
|
||||
@@ -24,6 +24,7 @@ void Seele::RenderCore::init()
|
||||
sceneViewInfo.offsetX = 0;
|
||||
sceneViewInfo.offsetY = 0;
|
||||
PSceneView sceneView = new SceneView(windowManager->getGraphics(), window, sceneViewInfo);
|
||||
window->addView(sceneView);
|
||||
}
|
||||
|
||||
void Seele::RenderCore::renderLoop()
|
||||
|
||||
@@ -15,9 +15,11 @@ MeshProcessor::~MeshProcessor()
|
||||
{
|
||||
}
|
||||
|
||||
void MeshProcessor::buildMeshDrawCommands(
|
||||
void MeshProcessor::buildMeshDrawCommand(
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PRenderCommand drawCommand,
|
||||
PMaterial material,
|
||||
Gfx::PVertexShader vertexShader,
|
||||
Gfx::PControlShader controlShader,
|
||||
@@ -37,6 +39,7 @@ void MeshProcessor::buildMeshDrawCommands(
|
||||
pipelineInitializer.evalShader = evaluationShader;
|
||||
pipelineInitializer.geometryShader = geometryShader;
|
||||
pipelineInitializer.fragmentShader = fragmentShader;
|
||||
pipelineInitializer.renderPass = renderPass;
|
||||
|
||||
VertexInputStreamArray vertexStreams;
|
||||
if(positionOnly)
|
||||
@@ -47,8 +50,12 @@ void MeshProcessor::buildMeshDrawCommands(
|
||||
{
|
||||
vertexFactory->getStreams(vertexStreams);
|
||||
}
|
||||
if(vertexShader != nullptr)
|
||||
drawCommand->bindVertexBuffer(vertexStreams);
|
||||
Gfx::PGraphicsPipeline pipeline = graphics->createGraphicsPipeline(pipelineInitializer);
|
||||
drawCommand->bindPipeline(pipeline);
|
||||
for(auto element : meshBatch.elements)
|
||||
{
|
||||
|
||||
drawCommand->bindIndexBuffer(element.indexBuffer);
|
||||
drawCommand->draw(element);
|
||||
}
|
||||
}
|
||||
@@ -18,9 +18,11 @@ private:
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
int32 staticMeshId = -1) = 0;
|
||||
void buildMeshDrawCommands(
|
||||
void buildMeshDrawCommand(
|
||||
const MeshBatch& meshBatch,
|
||||
const PPrimitiveComponent primitiveComponent,
|
||||
const Gfx::PRenderPass renderPass,
|
||||
Gfx::PRenderCommand drawCommand,
|
||||
PMaterial material,
|
||||
Gfx::PVertexShader vertexShader,
|
||||
Gfx::PControlShader controlShader,
|
||||
|
||||
@@ -1,7 +1,44 @@
|
||||
#include "VertexFactory.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include <memory>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
List<PVertexFactory> VertexFactory::registeredVertexFactories;
|
||||
std::mutex VertexFactory::registeredVertexFactoryLock;
|
||||
|
||||
VertexFactory::VertexFactory()
|
||||
{
|
||||
std::scoped_lock lock(registeredVertexFactoryLock);
|
||||
registeredVertexFactories.add(this);
|
||||
}
|
||||
|
||||
VertexFactory::VertexFactory(MeshDescription description)
|
||||
: declaration(description.declaration)
|
||||
{
|
||||
auto declStreams = declaration->getVertexStreams();
|
||||
std::copy(declStreams.begin(), declStreams.end(), streams.begin());
|
||||
|
||||
uint32 positionStreamIndex = 0;
|
||||
positionDeclaration = new Gfx::VertexDeclaration();
|
||||
for (uint32 i = 0; i < declStreams.size(); i++)
|
||||
{
|
||||
if(description.layout[i] == VertexAttribute::POSITION)
|
||||
{
|
||||
positionStream[positionStreamIndex++] = declStreams[i];
|
||||
positionDeclaration->addVertexStream(declStreams[i]);
|
||||
}
|
||||
}
|
||||
|
||||
std::scoped_lock lock(registeredVertexFactoryLock);
|
||||
registeredVertexFactories.add(this);
|
||||
}
|
||||
|
||||
VertexFactory::~VertexFactory()
|
||||
{
|
||||
registeredVertexFactories.remove(registeredVertexFactories.find(this));
|
||||
}
|
||||
|
||||
void VertexFactory::getStreams(VertexInputStreamArray& outVertexStreams) const
|
||||
{
|
||||
for(uint32 i = 0; i < streams.size(); ++i)
|
||||
|
||||
@@ -35,7 +35,7 @@ struct VertexInputStream
|
||||
}
|
||||
};
|
||||
|
||||
struct VertexStreamComponent
|
||||
/*struct VertexStreamComponent
|
||||
{
|
||||
const Gfx::PVertexBuffer vertexBuffer = nullptr;
|
||||
|
||||
@@ -68,21 +68,25 @@ struct VertexStreamComponent
|
||||
, type(type)
|
||||
{
|
||||
}
|
||||
};
|
||||
};*/
|
||||
|
||||
typedef Array<VertexInputStream> VertexInputStreamArray;
|
||||
struct MeshDescription;
|
||||
DECLARE_REF(VertexFactory);
|
||||
class VertexFactory
|
||||
{
|
||||
public:
|
||||
VertexFactory()
|
||||
{
|
||||
}
|
||||
VertexFactory();
|
||||
VertexFactory(MeshDescription description);
|
||||
~VertexFactory();
|
||||
void getStreams(VertexInputStreamArray& outVertexStreams) const;
|
||||
void getPositionOnlyStream(VertexInputStreamArray& outVertexStreams) const;
|
||||
virtual bool supportsTesselation() { return false; }
|
||||
Gfx::PVertexDeclaration getDeclaration() const {return declaration;}
|
||||
Gfx::PVertexDeclaration getPositionDeclaration() const {return positionDeclaration;}
|
||||
private:
|
||||
static List<PVertexFactory> registeredVertexFactories;
|
||||
static std::mutex registeredVertexFactoryLock;
|
||||
StaticArray<Gfx::VertexStream, 16> streams;
|
||||
StaticArray<Gfx::VertexStream, 16> positionStream;
|
||||
Gfx::PVertexDeclaration declaration;
|
||||
|
||||
@@ -1,12 +1,17 @@
|
||||
#include "SceneRenderPath.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Asset/AssetRegistry.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
SceneRenderPath::SceneRenderPath(Gfx::PGraphics graphics, Gfx::PViewport target)
|
||||
: RenderPath(graphics, target)
|
||||
{
|
||||
scene = new Scene();
|
||||
PMeshAsset asset = AssetRegistry::findMesh("Unbenannt");
|
||||
PActor rootActor = new Actor();
|
||||
PPrimitiveComponent primitiveComponent = new PrimitiveComponent();
|
||||
}
|
||||
|
||||
SceneRenderPath::~SceneRenderPath()
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
#include "SceneView.h"
|
||||
#include "SceneRenderPath.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Window.h"
|
||||
|
||||
Seele::SceneView::SceneView(Gfx::PGraphics graphics, PWindow owner, const ViewportCreateInfo &createInfo)
|
||||
|
||||
@@ -129,7 +129,7 @@ void Buffer::executeOwnershipBarrier(Gfx::QueueType newOwner)
|
||||
dynamicBarriers[i] = barrier;
|
||||
dynamicBarriers[i].buffer = buffers[i].buffer;
|
||||
dynamicBarriers[i].offset = 0;
|
||||
dynamicBarriers[i].size = buffers[i].allocation->getSize();
|
||||
dynamicBarriers[i].size = size;
|
||||
}
|
||||
vkCmdPipelineBarrier(srcCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||
vkCmdPipelineBarrier(dstCommand, srcStage, dstStage, 0, 0, nullptr, numBuffers, dynamicBarriers, 0, nullptr);
|
||||
|
||||
@@ -163,12 +163,17 @@ void SecondaryCmdBuffer::bindDescriptor(Gfx::PDescriptorSet descriptorSet)
|
||||
VkDescriptorSet setHandle = descriptorSet.cast<DescriptorSet>()->getHandle();
|
||||
vkCmdBindDescriptorSets(handle, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline->getLayout(), descriptorSet->getSetIndex(), 1, &setHandle, 0, nullptr);
|
||||
}
|
||||
void SecondaryCmdBuffer::bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer)
|
||||
void SecondaryCmdBuffer::bindVertexBuffer(const Array<VertexInputStream>& streams)
|
||||
{
|
||||
PVertexBuffer buf = vertexBuffer.cast<VertexBuffer>();
|
||||
const VkBuffer bufHandle[1] = {buf->getHandle()};
|
||||
const VkDeviceSize offsets[1] = {0};
|
||||
vkCmdBindVertexBuffers(handle, 0, 1, bufHandle, offsets);
|
||||
Array<VkBuffer> buffers(streams.size());
|
||||
Array<VkDeviceSize> offsets(streams.size());
|
||||
for(uint32 i = 0; i < streams.size(); ++i)
|
||||
{
|
||||
PVertexBuffer buf = streams[i].vertexBuffer.cast<VertexBuffer>();
|
||||
buffers[i] = buf->getHandle();
|
||||
offsets[i] = streams[i].offset;
|
||||
};
|
||||
vkCmdBindVertexBuffers(handle, 0, streams.size(), buffers.data(), offsets.data());
|
||||
}
|
||||
void SecondaryCmdBuffer::bindIndexBuffer(Gfx::PIndexBuffer indexBuffer)
|
||||
{
|
||||
@@ -181,7 +186,7 @@ void SecondaryCmdBuffer::draw(const MeshBatchElement& data)
|
||||
}
|
||||
|
||||
CommandBufferManager::CommandBufferManager(PGraphics graphics, PQueue queue)
|
||||
: graphics(graphics), queue(queue)
|
||||
: graphics(graphics), queue(queue), queueFamilyIndex(queue->getFamilyIndex())
|
||||
{
|
||||
VkCommandPoolCreateInfo info =
|
||||
init::CommandPoolCreateInfo();
|
||||
|
||||
@@ -4,6 +4,7 @@
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
struct VertexInputStream;
|
||||
namespace Vulkan
|
||||
{
|
||||
DECLARE_REF(RenderPass);
|
||||
@@ -75,7 +76,7 @@ public:
|
||||
void end();
|
||||
virtual void bindPipeline(Gfx::PGraphicsPipeline pipeline) override;
|
||||
virtual void bindDescriptor(Gfx::PDescriptorSet descriptorSet) override;
|
||||
virtual void bindVertexBuffer(Gfx::PVertexBuffer vertexBuffer) override;
|
||||
virtual void bindVertexBuffer(const Array<VertexInputStream>& streams) override;
|
||||
virtual void bindIndexBuffer(Gfx::PIndexBuffer indexBuffer) override;
|
||||
virtual void draw(const MeshBatchElement& data) override;
|
||||
|
||||
|
||||
@@ -21,12 +21,6 @@ Graphics::Graphics()
|
||||
|
||||
Graphics::~Graphics()
|
||||
{
|
||||
allocator = nullptr;
|
||||
stagingManager = nullptr;
|
||||
graphicsCommands = nullptr;
|
||||
computeCommands = nullptr;
|
||||
transferCommands = nullptr;
|
||||
dedicatedTransferCommands = nullptr;
|
||||
viewports.clear();
|
||||
vkDestroyDevice(handle, nullptr);
|
||||
DestroyDebugReportCallbackEXT(instance, nullptr, callback);
|
||||
@@ -41,10 +35,6 @@ void Graphics::init(GraphicsInitializer initInfo)
|
||||
createDevice(initInfo);
|
||||
allocator = new Allocator(this);
|
||||
stagingManager = new StagingManager(this, allocator);
|
||||
graphicsCommands = new CommandBufferManager(this, graphicsQueue);
|
||||
computeCommands = new CommandBufferManager(this, computeQueue);
|
||||
transferCommands = new CommandBufferManager(this, transferQueue);
|
||||
dedicatedTransferCommands = new CommandBufferManager(this, dedicatedTransferQueue);
|
||||
pipelineCache = new PipelineCache(this, "pipeline.cache");
|
||||
}
|
||||
|
||||
@@ -79,12 +69,12 @@ void Graphics::beginRenderPass(Gfx::PRenderPass renderPass)
|
||||
{
|
||||
framebuffer = found->value;
|
||||
}
|
||||
graphicsCommands->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
getGraphicsCommands()->getCommands()->beginRenderPass(rp, framebuffer);
|
||||
}
|
||||
|
||||
void Graphics::endRenderPass()
|
||||
{
|
||||
graphicsCommands->getCommands()->endRenderPass();
|
||||
getGraphicsCommands()->getCommands()->endRenderPass();
|
||||
}
|
||||
|
||||
void Graphics::executeCommands(Array<Gfx::PRenderCommand> commands)
|
||||
@@ -96,7 +86,7 @@ void Graphics::executeCommands(Array<Gfx::PRenderCommand> commands)
|
||||
buf->end();
|
||||
cmdBuffers[i] = buf->getHandle();
|
||||
}
|
||||
vkCmdExecuteCommands(graphicsCommands->getCommands()->getHandle(), cmdBuffers.size(), cmdBuffers.data());
|
||||
vkCmdExecuteCommands(getGraphicsCommands()->getCommands()->getHandle(), cmdBuffers.size(), cmdBuffers.data());
|
||||
}
|
||||
|
||||
Gfx::PTexture2D Graphics::createTexture2D(const TextureCreateInfo &createInfo)
|
||||
@@ -129,7 +119,7 @@ Gfx::PIndexBuffer Graphics::createIndexBuffer(const IndexBufferCreateInfo &bulkD
|
||||
}
|
||||
Gfx::PRenderCommand Graphics::createRenderCommand()
|
||||
{
|
||||
PSecondaryCmdBuffer cmdBuffer = graphicsCommands->createSecondaryCmdBuffer();
|
||||
PSecondaryCmdBuffer cmdBuffer = getGraphicsCommands()->createSecondaryCmdBuffer();
|
||||
cmdBuffer->begin(getGraphicsCommands()->getCommands());
|
||||
return cmdBuffer;
|
||||
}
|
||||
@@ -199,33 +189,60 @@ PCommandBufferManager Graphics::getQueueCommands(Gfx::QueueType queueType)
|
||||
switch (queueType)
|
||||
{
|
||||
case Gfx::QueueType::GRAPHICS:
|
||||
return graphicsCommands;
|
||||
return getGraphicsCommands();
|
||||
case Gfx::QueueType::COMPUTE:
|
||||
return computeCommands;
|
||||
return getComputeCommands();
|
||||
case Gfx::QueueType::TRANSFER:
|
||||
return transferCommands;
|
||||
return getTransferCommands();
|
||||
case Gfx::QueueType::DEDICATED_TRANSFER:
|
||||
return dedicatedTransferCommands;
|
||||
return getDedicatedTransferCommands();
|
||||
default:
|
||||
throw new std::logic_error("invalid queue type");
|
||||
}
|
||||
}
|
||||
|
||||
std::mutex graphicsCommandLock;
|
||||
PCommandBufferManager Graphics::getGraphicsCommands()
|
||||
{
|
||||
return graphicsCommands;
|
||||
std::scoped_lock lock(graphicsCommandLock);
|
||||
auto id = std::this_thread::get_id();
|
||||
if(graphicsCommands.find(id) == graphicsCommands.end())
|
||||
{
|
||||
graphicsCommands[id] = new CommandBufferManager(this, graphicsQueue);
|
||||
}
|
||||
return graphicsCommands[id];
|
||||
}
|
||||
std::mutex computeCommandLock;
|
||||
PCommandBufferManager Graphics::getComputeCommands()
|
||||
{
|
||||
return computeCommands;
|
||||
std::scoped_lock lock(computeCommandLock);
|
||||
auto id = std::this_thread::get_id();
|
||||
if(computeCommands.find(id) == computeCommands.end())
|
||||
{
|
||||
computeCommands[id] = new CommandBufferManager(this, computeQueue);
|
||||
}
|
||||
return computeCommands[id];
|
||||
}
|
||||
std::mutex transferCommandLock;
|
||||
PCommandBufferManager Graphics::getTransferCommands()
|
||||
{
|
||||
return transferCommands;
|
||||
std::scoped_lock lock(transferCommandLock);
|
||||
auto id = std::this_thread::get_id();
|
||||
if(transferCommands.find(id) == transferCommands.end())
|
||||
{
|
||||
transferCommands[id] = new CommandBufferManager(this, transferQueue);
|
||||
}
|
||||
return transferCommands[id];
|
||||
}
|
||||
std::mutex dedicatedCommandLock;
|
||||
PCommandBufferManager Graphics::getDedicatedTransferCommands()
|
||||
{
|
||||
return dedicatedTransferCommands;
|
||||
std::scoped_lock lock(dedicatedCommandLock);
|
||||
auto id = std::this_thread::get_id();
|
||||
if(dedicatedTransferCommands.find(id) == dedicatedTransferCommands.end())
|
||||
{
|
||||
dedicatedTransferCommands[id] = new CommandBufferManager(this, dedicatedTransferQueue);
|
||||
}
|
||||
return dedicatedTransferCommands[id];
|
||||
}
|
||||
PAllocator Graphics::getAllocator()
|
||||
{
|
||||
|
||||
@@ -80,10 +80,10 @@ protected:
|
||||
PQueue dedicatedTransferQueue;
|
||||
QueueOwnedResourceDeletion deletionQueue;
|
||||
PPipelineCache pipelineCache;
|
||||
PCommandBufferManager graphicsCommands;
|
||||
PCommandBufferManager computeCommands;
|
||||
PCommandBufferManager transferCommands;
|
||||
PCommandBufferManager dedicatedTransferCommands;
|
||||
Map<std::thread::id, PCommandBufferManager> graphicsCommands;
|
||||
Map<std::thread::id, PCommandBufferManager> computeCommands;
|
||||
Map<std::thread::id, PCommandBufferManager> transferCommands;
|
||||
Map<std::thread::id, PCommandBufferManager> dedicatedTransferCommands;
|
||||
VkPhysicalDeviceProperties props;
|
||||
VkPhysicalDeviceFeatures features;
|
||||
VkDebugReportCallbackEXT callback;
|
||||
|
||||
@@ -78,6 +78,7 @@ TextureHandle::TextureHandle(PGraphics graphics, VkImageViewType viewType,
|
||||
default:
|
||||
break;
|
||||
}
|
||||
|
||||
info.initialLayout = layout;
|
||||
info.mipLevels = mipLevels;
|
||||
info.arrayLayers = arrayCount * layerCount;
|
||||
|
||||
@@ -15,7 +15,7 @@ Material::Material(const std::string& directory, const std::string& name)
|
||||
{
|
||||
}
|
||||
|
||||
Material::Material(const std::string& fullPath)
|
||||
Material::Material(const std::filesystem::path& fullPath)
|
||||
: MaterialAsset(fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -10,12 +10,13 @@ class Material : public MaterialAsset
|
||||
public:
|
||||
Material();
|
||||
Material(const std::string &directory, const std::string &name);
|
||||
Material(const std::string &fullPath);
|
||||
Material(const std::filesystem::path& fullPath);
|
||||
~Material();
|
||||
inline std::string getMaterialName() const {return materialName;}
|
||||
private:
|
||||
void compile();
|
||||
std::string materialName;
|
||||
Array<std::string> materialCode;
|
||||
friend class MaterialLoader;
|
||||
};
|
||||
DEFINE_REF(Material);
|
||||
|
||||
@@ -11,7 +11,7 @@ MaterialAsset::MaterialAsset(const std::string& directory, const std::string& na
|
||||
{
|
||||
}
|
||||
|
||||
MaterialAsset::MaterialAsset(const std::string& fullPath)
|
||||
MaterialAsset::MaterialAsset(const std::filesystem::path& fullPath)
|
||||
: Asset(fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
@@ -9,7 +9,7 @@ class MaterialAsset : public Asset
|
||||
public:
|
||||
MaterialAsset();
|
||||
MaterialAsset(const std::string &directory, const std::string &name);
|
||||
MaterialAsset(const std::string &fullPath);
|
||||
MaterialAsset(const std::filesystem::path &fullPath);
|
||||
~MaterialAsset();
|
||||
protected:
|
||||
//For now its simply the collection of parameters, since there is no point for expressions
|
||||
|
||||
@@ -17,6 +17,11 @@ MaterialInstance::MaterialInstance(const std::string& fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
MaterialInstance::MaterialInstance(const std::filesystem::path& fullPath)
|
||||
: Asset(fullPath)
|
||||
{
|
||||
}
|
||||
|
||||
MaterialInstance::~MaterialInstance()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -11,6 +11,7 @@ public:
|
||||
MaterialInstance();
|
||||
MaterialInstance(const std::string& directory, const std::string& name);
|
||||
MaterialInstance(const std::string& fullPath);
|
||||
MaterialInstance(const std::filesystem::path& fullPath);
|
||||
~MaterialInstance();
|
||||
PMaterial getBaseMaterial() const;
|
||||
Gfx::PDescriptorSet getDescriptor();
|
||||
|
||||
@@ -1,3 +1,4 @@
|
||||
#include "MinimalEngine.h"
|
||||
|
||||
Seele::Map<void *, void *> registeredObjects;
|
||||
std::mutex registeredObjectsLock;
|
||||
|
||||
@@ -25,6 +25,7 @@
|
||||
}
|
||||
|
||||
extern Seele::Map<void *, void *> registeredObjects;
|
||||
extern std::mutex registeredObjectsLock;
|
||||
namespace Seele
|
||||
{
|
||||
template <typename T>
|
||||
@@ -34,6 +35,7 @@ public:
|
||||
RefObject(T *ptr)
|
||||
: handle(ptr), refCount(1)
|
||||
{
|
||||
std::scoped_lock lock(registeredObjectsLock);
|
||||
registeredObjects[ptr] = this;
|
||||
}
|
||||
RefObject(const RefObject &rhs)
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
#include "PrimitiveComponent.h"
|
||||
#include "Scene/Scene.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
#include "Asset/MeshAsset.h"
|
||||
#include "Graphics/RenderPass/VertexFactory.h"
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
@@ -8,6 +10,10 @@ PrimitiveComponent::PrimitiveComponent()
|
||||
{
|
||||
}
|
||||
|
||||
PrimitiveComponent::PrimitiveComponent(PMeshAsset asset)
|
||||
{
|
||||
}
|
||||
|
||||
PrimitiveComponent::~PrimitiveComponent()
|
||||
{
|
||||
}
|
||||
|
||||
@@ -2,24 +2,25 @@
|
||||
#include "Component.h"
|
||||
#include "Graphics/GraphicsResources.h"
|
||||
#include "Graphics/Mesh.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
#include "Material/MaterialAsset.h"
|
||||
#include "Graphics/MeshBatch.h"
|
||||
|
||||
namespace Seele
|
||||
{
|
||||
DECLARE_REF(MeshAsset);
|
||||
class PrimitiveComponent : public Component
|
||||
{
|
||||
public:
|
||||
PrimitiveComponent();
|
||||
PrimitiveComponent(PMeshAsset asset);
|
||||
~PrimitiveComponent();
|
||||
virtual void notifySceneAttach(PScene scene) override;
|
||||
Matrix4 getRenderMatrix();
|
||||
|
||||
private:
|
||||
Array<PMaterialInstance> materials;
|
||||
Array<PMaterialAsset> materials;
|
||||
Gfx::PUniformBuffer uniformBuffer;
|
||||
Array<StaticMeshBatch> staticMeshes;
|
||||
PMesh mesh;
|
||||
friend class Scene;
|
||||
};
|
||||
DEFINE_REF(PrimitiveComponent);
|
||||
|
||||
@@ -32,31 +32,15 @@ void Scene::addPrimitiveComponent(PPrimitiveComponent comp)
|
||||
primitives.add(comp);
|
||||
}
|
||||
|
||||
Map<PMaterial, MeshBatch> Scene::getMeshBatches()
|
||||
Array<MeshBatch> Scene::getMeshBatches()
|
||||
{
|
||||
meshBatches.clear();
|
||||
for (auto primitive : primitives)
|
||||
{
|
||||
/* Array<PMaterial> materials = primitive->materials;
|
||||
PMaterialInstance matInstance = primitive->;
|
||||
PMaterial mat = matInstance->getBaseMaterial();
|
||||
MeshBatch inst;
|
||||
inst.instance = primitive->instance;
|
||||
inst.vertexBuffer = primitive->vertexBuffer;
|
||||
inst.indexBuffer = primitive->indexBuffer;
|
||||
inst.modelMatrix = primitive->getRenderMatrix();
|
||||
|
||||
if (meshBatches.find(mat) != meshBatches.end())
|
||||
for(auto batch : primitive->staticMeshes)
|
||||
{
|
||||
MeshBatchElement &state = meshBatches[mat];
|
||||
state.instances.add(inst);
|
||||
meshBatches.add(batch);
|
||||
}
|
||||
else
|
||||
{
|
||||
MeshBatchElement state;
|
||||
state.instances.add(inst);
|
||||
meshBatches[mat] = state;
|
||||
}*/
|
||||
}
|
||||
return meshBatches;
|
||||
}
|
||||
@@ -20,11 +20,11 @@ public:
|
||||
void addPrimitiveComponent(PPrimitiveComponent comp);
|
||||
|
||||
private:
|
||||
Map<PMaterial, MeshBatch> meshBatches;
|
||||
Array<MeshBatch> meshBatches;
|
||||
Array<PActor> rootActors;
|
||||
Array<PPrimitiveComponent> primitives;
|
||||
const static int constant = 10;
|
||||
public:
|
||||
Map<PMaterial, MeshBatch> getMeshBatches();
|
||||
Array<MeshBatch> getMeshBatches();
|
||||
};
|
||||
} // namespace Seele
|
||||
+2
-2
@@ -5,8 +5,8 @@ int main()
|
||||
{
|
||||
RenderCore core;
|
||||
core.init();
|
||||
AssetRegistry::init("./");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\TestAssets\\Unbenannt.fbx");
|
||||
AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject");
|
||||
AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Arissa\\Arissa.fbx");
|
||||
core.renderLoop();
|
||||
core.shutdown();
|
||||
return 0;
|
||||
|
||||
Reference in New Issue
Block a user