Metal changes
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@@ -1,6 +1,7 @@
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#include "Descriptor.h"
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#include "Buffer.h"
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#include "Enums.h"
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#include "Foundation/NSObject.hpp"
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#include "Graphics/Descriptor.h"
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#include "Graphics/Initializer.h"
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#include "Graphics/Metal/Resources.h"
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@@ -10,6 +11,7 @@
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#include "Metal/MTLTexture.hpp"
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#include "Texture.h"
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#include <Foundation/Foundation.h>
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#include <CRC.h>
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#include <iostream>
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using namespace Seele;
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@@ -21,11 +23,11 @@ DescriptorLayout::DescriptorLayout(PGraphics graphics, const std::string &name)
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DescriptorLayout::~DescriptorLayout() {}
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void DescriptorLayout::create() {
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pool = new DescriptorPool(graphics, this);
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hash =
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CRC::Calculate(descriptorBindings.data(),
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sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
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CRC::CRC_32());
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pool = new DescriptorPool(graphics, this);
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hash =
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CRC::Calculate(descriptorBindings.data(),
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sizeof(Gfx::DescriptorBinding) * descriptorBindings.size(),
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CRC::CRC_32());
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}
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DescriptorPool::DescriptorPool(PGraphics graphics, PDescriptorLayout layout)
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@@ -35,36 +37,30 @@ DescriptorPool::~DescriptorPool() {}
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Gfx::PDescriptorSet DescriptorPool::allocateDescriptorSet() {
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for (uint32 setIndex = 0; setIndex < allocatedSets.size(); ++setIndex) {
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if (allocatedSets[setIndex]->isCurrentlyBound() ||
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allocatedSets[setIndex]->isCurrentlyInUse()) {
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if (allocatedSets[setIndex]->isCurrentlyBound()) {
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// Currently in use, skip
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continue;
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}
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allocatedSets[setIndex]->allocate();
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// Found set, stop searching
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return PDescriptorSet(allocatedSets[setIndex]);
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}
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allocatedSets.add(new DescriptorSet(graphics, this));
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allocatedSets.back()->allocate();
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return PDescriptorSet(allocatedSets.back());
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}
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void DescriptorPool::reset() {
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for (auto &set : allocatedSets) {
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set->free();
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}
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}
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DescriptorSet::DescriptorSet(PGraphics graphics, PDescriptorPool owner)
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: Gfx::DescriptorSet(owner->getLayout()), CommandBoundResource(graphics),
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graphics(graphics), owner(owner), currentlyInUse(false) {
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graphics(graphics), owner(owner) {
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boundResources.resize(owner->getLayout()->getBindings().size());
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buffer = graphics->getDevice()->newBuffer(
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std::max<size_t>(8, sizeof(uint64_t) * 3 *
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owner->getLayout()->getBindings().size()),
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MTL::ResourceStorageModeShared);
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argumentBuffer = (uint64 *)buffer->contents();
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for(uint32 i = 0; i < boundResources.size(); ++i) {
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boundResources[i].resize(owner->getLayout()->getBindings()[i].descriptorCount);
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}
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encoder = owner->getLayout()->createEncoder();
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buffer = graphics->getDevice()->newBuffer(encoder->encodedLength(), MTL::ResourceOptionCPUCacheModeDefault);
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buffer->setLabel(NS::String::string(owner->getLayout()->getName().c_str(),
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NS::ASCIIStringEncoding));
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}
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@@ -73,68 +69,41 @@ DescriptorSet::~DescriptorSet() { buffer->release(); }
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void DescriptorSet::writeChanges() {}
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void DescriptorSet::updateBuffer(uint32_t binding,
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Gfx::PUniformBuffer uniformBuffer) {
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PUniformBuffer metalBuffer = uniformBuffer.cast<UniformBuffer>();
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uint64 offset = binding * 3;
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argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
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argumentBuffer[offset + 1] = 0;
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argumentBuffer[offset + 2] =
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(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
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boundResources[binding] = metalBuffer->getHandle();
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}
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void DescriptorSet::updateBuffer(uint32_t binding,
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Gfx::PShaderBuffer uniformBuffer) {
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PShaderBuffer metalBuffer = uniformBuffer.cast<ShaderBuffer>();
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uint64 offset = binding * 3;
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argumentBuffer[offset + 0] = metalBuffer->getHandle()->gpuAddress();
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argumentBuffer[offset + 1] = 0;
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argumentBuffer[offset + 2] =
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(uint32)metalBuffer->getSize(); // TODO: buffer texture view, typed??
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boundResources[binding] = metalBuffer->getHandle();
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PUniformBuffer uniformBuffer)
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{
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encoder->setBuffer(uniformBuffer.cast<UniformBuffer>()->getHandle(), 0, binding);
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}
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void DescriptorSet::updateBuffer(uint32_t binding, uint32 index,
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Gfx::PShaderBuffer uniformBuffer) {}
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void DescriptorSet::updateSampler(uint32_t binding,
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Gfx::PSampler samplerState) {
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PSampler sampler = samplerState.cast<Sampler>();
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MTL::ResourceID resourceId = sampler->getHandle()->gpuResourceID();
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uint64 offset = binding * 3;
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argumentBuffer[offset + 0] = 0;
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argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
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argumentBuffer[offset + 2] = 0; // LOD bias
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}
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void DescriptorSet::updateTexture(uint32_t binding, Gfx::PTexture texture,
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Gfx::PSampler samplerState) {
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PTextureBase base = texture.cast<TextureBase>();
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if (layout->getBindings()[binding].access ==
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Gfx::SE_DESCRIPTOR_ACCESS_READ_ONLY_BIT) {
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MTL::ResourceID resourceId = base->getTexture()->gpuResourceID();
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uint64 offset = binding * 3;
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argumentBuffer[offset + 0] = 0;
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argumentBuffer[offset + 1] = *(uint64 *)&resourceId;
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argumentBuffer[offset + 2] = 0; // min LOD clamp
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} else {
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uint64 offset = binding * 3;
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argumentBuffer[offset + 0] = base->getTexture()->buffer()->gpuAddress();
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argumentBuffer[offset + 1] = 0;
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argumentBuffer[offset + 2] =
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(uint32)base->getTexture()
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->buffer()
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->length(); // TODO: buffer texture view, typed??
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}
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boundResources[binding] = base->getTexture();
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PShaderBuffer uniformBuffer)
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{
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encoder->setBuffer(uniformBuffer.cast<ShaderBuffer>()->getHandle(), 0, binding);
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}
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void DescriptorSet::updateTextureArray(uint32_t binding,
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Array<Gfx::PTexture> array) {
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for (auto &t : array) {
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updateTexture(binding++, t);
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}
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void DescriptorSet::updateBuffer(uint32 binding, Gfx::PIndexBuffer uniformBuffer)
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{
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encoder->setBuffer(uniformBuffer.cast<IndexBuffer>()->getHandle(), 0, binding);
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}
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void DescriptorSet::updateBuffer(uint32 binding, uint32 index, Gfx::PShaderBuffer uniformBuffer)
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{
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encoder->setBuffer(uniformBuffer.cast<ShaderBuffer>()->getHandle(), 0, binding);
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}
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void DescriptorSet::updateSampler(uint32 binding, Gfx::PSampler samplerState)
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{}
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void DescriptorSet::updateSampler(uint32 binding, uint32 dstArrayIndex, Gfx::PSampler samplerState)
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{}
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void DescriptorSet::updateTexture(uint32 binding, Gfx::PTexture texture, Gfx::PSampler sampler)
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{}
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void DescriptorSet::updateTexture(uint32 binding, uint32 dstArrayIndex, Gfx::PTexture texture)
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{}
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void DescriptorSet::updateTextureArray(uint32 binding, Array<Gfx::PTexture2D> texture)
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{}
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void DescriptorSet::updateSamplerArray(uint32 binding, Array<Gfx::PSampler> samplers)
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{}
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void DescriptorSet::updateAccelerationStructure(uint32 binding, Gfx::PTopLevelAS as)
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{}
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PipelineLayout::PipelineLayout(PGraphics graphics, const std::string &name,
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Gfx::PPipelineLayout baseLayout)
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: Gfx::PipelineLayout(name, baseLayout), graphics(graphics) {}
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