Metal changes

This commit is contained in:
Dynamitos
2024-08-26 21:50:17 +02:00
parent 19a2423953
commit ab721ec953
22 changed files with 568 additions and 108063 deletions
+77 -82
View File
@@ -3,20 +3,21 @@
#include "Graphics/Enums.h"
#include "Graphics/Initializer.h"
#include "Graphics/Metal/Graphics.h"
#include "Metal/MTLTexture.hpp"
#include "Metal/MTLTypes.hpp"
using namespace Seele;
using namespace Seele::Metal;
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
TextureHandle::TextureHandle(PGraphics graphics, MTL::TextureType type,
const TextureCreateInfo &createInfo,
Gfx::QueueType &owner, MTL::Texture *existingImage)
: currentOwner(owner), graphics(graphics), width(createInfo.width),
MTL::Texture *existingImage)
: texture(existingImage),
type(type), width(createInfo.width),
height(createInfo.height), depth(createInfo.depth),
arrayCount(createInfo.elements), layerCount(createInfo.layers),
mipLevels(createInfo.mipLevels), samples(createInfo.samples),
format(createInfo.format), usage(createInfo.usage),
texture(existingImage), type(type),
layout(Gfx::SE_IMAGE_LAYOUT_UNDEFINED),
ownsImage(existingImage == nullptr) {
if (existingImage == nullptr) {
@@ -55,124 +56,118 @@ TextureBase::TextureBase(PGraphics graphics, MTL::TextureType type,
// }
}
TextureBase::~TextureBase() {
TextureHandle::~TextureHandle() {
if (ownsImage) {
texture->release();
}
}
void TextureBase::executePipelineBarrier(Gfx::SeAccessFlags,
void TextureHandle::pipelineBarrier(Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags,
Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
void TextureHandle::changeLayout(Gfx::SeImageLayout, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags, Gfx::SeAccessFlags,
Gfx::SePipelineStageFlags) {}
void TextureBase::download(uint32, uint32, uint32, Array<uint8> &) {}
void TextureHandle::transferOwnership(Gfx::QueueType newOwner) {
}
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo &createInfo,
MTL::Texture *exisitingTexture)
: Gfx::Texture2D(graphics->getFamilyMapping(), createInfo.sourceData.owner),
TextureBase(graphics,
createInfo.elements > 1
? (createInfo.samples > 1
? MTL::TextureType2DMultisampleArray
: MTL::TextureType2DArray)
: (createInfo.samples > 1 ? MTL::TextureType2DMultisample
: MTL::TextureType2D),
createInfo, Gfx::Texture2D::currentOwner, exisitingTexture) {}
void TextureHandle::download(uint32, uint32, uint32, Array<uint8> &) {}
void TextureHandle::generateMipmaps()
{
}
TextureBase::TextureBase(PGraphics graphics, MTL::TextureType viewType, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: handle(new TextureHandle(graphics, viewType, createInfo, existingImage)), graphics(graphics)
{}
TextureBase::~TextureBase() { }
void TextureBase::pipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
handle->pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
void TextureBase::transferOwnership(Gfx::QueueType newOwner) { handle->transferOwnership(newOwner); }
void TextureBase::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
handle->changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureBase::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
handle->download(mipLevel, arrayLayer, face, buffer);
}
void TextureBase::generateMipmaps() { handle->generateMipmaps(); }
Texture2D::Texture2D(PGraphics graphics, const TextureCreateInfo& createInfo, MTL::Texture* existingImage)
: Gfx::Texture2D(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureType2DArray : MTL::TextureType2D, createInfo, existingImage) {}
Texture2D::~Texture2D() {}
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess,
dstStage);
void Texture2D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face,
Array<uint8> &buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
void Texture2D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner) {
TextureBase::executeOwnershipBarrier(newOwner);
}
void Texture2D::generateMipmaps() { TextureBase::generateMipmaps(); }
void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void Texture2D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void Texture2D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo &createInfo)
: Gfx::Texture3D(graphics->getFamilyMapping(), createInfo.sourceData.owner),
TextureBase(graphics, MTL::TextureType3D, createInfo,
Gfx::Texture3D::currentOwner) {}
Texture3D::Texture3D(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::Texture3D(graphics->getFamilyMapping()), TextureBase(graphics, MTL::TextureType3D, createInfo) {}
Texture3D::~Texture3D() {}
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess,
dstStage);
void Texture3D::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face,
Array<uint8> &buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner) {
TextureBase::executeOwnershipBarrier(newOwner);
void Texture3D::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void Texture3D::generateMipmaps() { TextureBase::generateMipmaps(); }
void Texture3D::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void Texture3D::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}
TextureCube::TextureCube(PGraphics graphics,
const TextureCreateInfo &createInfo)
: Gfx::TextureCube(graphics->getFamilyMapping(),
createInfo.sourceData.owner),
TextureBase(graphics,
createInfo.elements > 1 ? MTL::TextureTypeCubeArray
: MTL::TextureTypeCube,
createInfo, Gfx::TextureCube::currentOwner) {}
TextureCube::TextureCube(PGraphics graphics, const TextureCreateInfo& createInfo)
: Gfx::TextureCube(graphics->getFamilyMapping()),
TextureBase(graphics, createInfo.elements > 1 ? MTL::TextureTypeCubeArray : MTL::TextureTypeCube, createInfo) {}
TextureCube::~TextureCube() {}
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout,
Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess,
dstStage);
void TextureCube::changeLayout(Gfx::SeImageLayout newLayout, Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess, Gfx::SePipelineStageFlags dstStage) {
TextureBase::changeLayout(newLayout, srcAccess, srcStage, dstAccess, dstStage);
}
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face,
Array<uint8> &buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner) {
TextureBase::executeOwnershipBarrier(newOwner);
void TextureCube::download(uint32 mipLevel, uint32 arrayLayer, uint32 face, Array<uint8>& buffer) {
TextureBase::download(mipLevel, arrayLayer, face, buffer);
}
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess,
Gfx::SePipelineStageFlags srcStage,
Gfx::SeAccessFlags dstAccess,
void TextureCube::generateMipmaps() { TextureBase::generateMipmaps(); }
void TextureCube::executeOwnershipBarrier(Gfx::QueueType newOwner) { TextureBase::transferOwnership(newOwner); }
void TextureCube::executePipelineBarrier(Gfx::SeAccessFlags srcAccess, Gfx::SePipelineStageFlags srcStage, Gfx::SeAccessFlags dstAccess,
Gfx::SePipelineStageFlags dstStage) {
TextureBase::executePipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
TextureBase::pipelineBarrier(srcAccess, srcStage, dstAccess, dstStage);
}