Trying to add fluid simulation
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@@ -1,12 +1,12 @@
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import Common;
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import MaterialParameter;
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import LightEnv;
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import Scene;
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import RayTracingData;
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import VertexData;
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import Material;
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import StaticMeshVertexData;
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import MATERIAL_FILE_NAME;
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import RayTracingData;
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import Scene;
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// simplification: all BLAS only have 1 geometry
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@@ -9,7 +9,6 @@ struct RayTracingParams
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TextureCube<float4> skyBox;
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SamplerState skyBoxSampler;
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};
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layout(set=5)
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ParameterBlock<RayTracingParams> pRayTracingParams;
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struct RayPayload
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