Trying to fix memory usage, made it worse and nothing works
This commit is contained in:
@@ -24,7 +24,7 @@ class VertexBuffer : public Buffer {
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// Size of one vertex in bytes
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constexpr uint32 getVertexSize() const { return vertexSize; }
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virtual void updateRegion(DataSource update) = 0;
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virtual void updateRegion(uint64 offset, uint64 size, void* data) = 0;
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virtual void download(Array<uint8>& buffer) = 0;
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protected:
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@@ -63,7 +63,7 @@ class UniformBuffer : public Buffer {
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virtual ~UniformBuffer();
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virtual void rotateBuffer(uint64 size) = 0;
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virtual void updateContents(const DataSource& sourceData) = 0;
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virtual void updateContents(uint64 offset, uint64 size, void* data) = 0;
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protected:
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// Inherited via QueueOwnedResource
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@@ -76,9 +76,11 @@ class ShaderBuffer : public Buffer {
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public:
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ShaderBuffer(QueueFamilyMapping mapping, const ShaderBufferCreateInfo& createInfo);
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virtual ~ShaderBuffer();
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virtual void readContents(Array<uint8>& data) = 0;
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virtual void readContents(uint64 offset, uint64 size, void* data) = 0;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) = 0;
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virtual void updateContents(const ShaderBufferCreateInfo& sourceData) = 0;
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virtual void updateContents(uint64 offset, uint64 size, void* data) = 0;
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virtual void* map() = 0;
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virtual void unmap() = 0;
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constexpr uint32 getNumElements() const { return numElements; }
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virtual void clear() = 0;
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@@ -116,10 +116,7 @@ void BasePass::beginFrame(const Component::Camera& cam) {
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textureLayout->reset();
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skyboxData.transformMatrix = glm::rotate(skyboxData.transformMatrix, (float)(Gfx::getCurrentFrameDelta()), Vector(0, 1, 0));
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skyboxBuffer->rotateBuffer(sizeof(SkyboxData));
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skyboxBuffer->updateContents(DataSource{
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.size = sizeof(SkyboxData),
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.data = (uint8*)&skyboxData,
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});
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skyboxBuffer->updateContents(0, sizeof(SkyboxData), &skyboxData);
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skyboxBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_UNIFORM_READ_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT);
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skyboxDataSet = skyboxDataLayout->allocateDescriptorSet();
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@@ -22,18 +22,10 @@ void LightCullingPass::beginFrame(const Component::Camera& cam) {
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Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT, Gfx::SE_ACCESS_MEMORY_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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uint32 reset = 0;
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ShaderBufferCreateInfo counterReset = {
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.sourceData =
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{
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.size = sizeof(uint32),
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.data = (uint8*)&reset,
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.owner = Gfx::QueueType::COMPUTE,
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},
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};
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oLightIndexCounter->rotateBuffer(sizeof(uint32));
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oLightIndexCounter->updateContents(counterReset);
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oLightIndexCounter->updateContents(0, sizeof(uint32), &reset);
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tLightIndexCounter->rotateBuffer(sizeof(uint32));
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tLightIndexCounter->updateContents(counterReset);
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tLightIndexCounter->updateContents(0, sizeof(uint32), &reset);
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oLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT);
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tLightIndexCounter->pipelineBarrier(Gfx::SE_ACCESS_MEMORY_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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@@ -32,12 +32,8 @@ void RenderPass::beginFrame(const Component::Camera& cam) {
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.cameraPosition = Vector4(cam.getCameraPosition(), 1),
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.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight())),
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};
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DataSource uniformUpdate = {
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.size = sizeof(ViewParameter),
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.data = (uint8*)&viewParams,
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};
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viewParamsBuffer->rotateBuffer(sizeof(ViewParameter));
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viewParamsBuffer->updateContents(uniformUpdate);
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viewParamsBuffer->updateContents(0, sizeof(ViewParameter), &viewParams);
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viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT |
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@@ -53,11 +53,7 @@ void TextPass::beginFrame(const Component::Camera& cam) {
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};
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}
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auto proj = viewport->getProjectionMatrix();
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DataSource projectionUpdate = {
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.size = sizeof(Matrix4),
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.data = (uint8*)&proj,
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};
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projectionBuffer->updateContents(projectionUpdate);
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projectionBuffer->updateContents(0, sizeof(Matrix4), &proj);
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generalSet->updateBuffer(1, projectionBuffer);
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generalSet->writeChanges();
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// co_return;
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@@ -20,10 +20,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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};
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elementBuffer = graphics->createVertexBuffer(info);
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uint32 numTextures = static_cast<uint32>(usedTextures.size());
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numTexturesBuffer->updateContents({
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.size = sizeof(uint32),
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.data = (uint8*)&numTextures,
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});
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numTexturesBuffer->updateContents(0, sizeof(uint32), &numTextures);
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descriptorSet->updateBuffer(2, numTexturesBuffer);
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descriptorSet->updateTextureArray(3, usedTextures);
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descriptorSet->writeChanges();
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@@ -18,56 +18,44 @@ StaticMeshVertexData* StaticMeshVertexData::getInstance() {
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}
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void StaticMeshVertexData::loadPositions(uint64 offset, const Array<Vector4>& data) {
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if (swappedOut) {
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swapIn();
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}
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assert(offset + data.size() <= head);
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std::memcpy(positionData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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std::memcpy((Vector4*)positions->map() + offset, data.data(), data.size() * sizeof(Vector4));
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//positions->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
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}
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void StaticMeshVertexData::loadTexCoords(uint64 offset, uint64 index, const Array<Vector2>& data) {
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if (swappedOut) {
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swapIn();
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}
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assert(offset + data.size() <= head);
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std::memcpy(texCoordsData[index].data() + offset, data.data(), data.size() * sizeof(Vector2));
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std::memcpy((Vector2*)texCoords[index]->map() + offset, data.data(), data.size() * sizeof(Vector2));
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//texCoords[index]->updateContents(offset * sizeof(Vector2), data.size() * sizeof(Vector2), data.data());
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dirty = true;
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}
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void StaticMeshVertexData::loadNormals(uint64 offset, const Array<Vector4>& data) {
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if (swappedOut) {
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swapIn();
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}
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assert(offset + data.size() <= head);
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std::memcpy(normalData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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std::memcpy((Vector4*)normals->map() + offset, data.data(), data.size() * sizeof(Vector4));
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// normals->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
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}
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void StaticMeshVertexData::loadTangents(uint64 offset, const Array<Vector4>& data) {
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if (swappedOut) {
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swapIn();
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}
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assert(offset + data.size() <= head);
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std::memcpy(tangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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std::memcpy((Vector4*)tangents->map() + offset, data.data(), data.size() * sizeof(Vector4));
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//tangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
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}
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void StaticMeshVertexData::loadBiTangents(uint64 offset, const Array<Vector4>& data) {
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if (swappedOut) {
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swapIn();
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}
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assert(offset + data.size() <= head);
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std::memcpy(biTangentData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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std::memcpy((Vector4*)biTangents->map() + offset, data.data(), data.size() * sizeof(Vector4));
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// biTangents->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
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}
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void Seele::StaticMeshVertexData::loadColors(uint64 offset, const Array<Vector4>& data) {
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if (swappedOut) {
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swapIn();
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}
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void StaticMeshVertexData::loadColors(uint64 offset, const Array<Vector4>& data) {
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assert(offset + data.size() <= head);
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std::memcpy(colorData.data() + offset, data.data(), data.size() * sizeof(Vector4));
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std::memcpy((Vector4*)colors->map() + offset, data.data(), data.size() * sizeof(Vector4));
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//colors->updateContents(offset * sizeof(Vector4), data.size() * sizeof(Vector4), data.data());
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dirty = true;
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}
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@@ -82,18 +70,18 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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Array<Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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tex[i].resize(numVertices);
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std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
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texCoords[i]->readContents(offset * sizeof(Vector2), numVertices * sizeof(Vector2), tex[i].data());
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Serialization::save(buffer, tex[i]);
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}
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Array<Vector4> nor(numVertices);
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Array<Vector4> tan(numVertices);
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Array<Vector4> bit(numVertices);
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Array<Vector4> col(numVertices);
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std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector4));
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std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector4));
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std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector4));
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std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector4));
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std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector4));
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positions->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), pos.data());
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normals->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), nor.data());
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tangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), tan.data());
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biTangents->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), bit.data());
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colors->readContents(offset * sizeof(Vector4), numVertices * sizeof(Vector4), col.data());
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Serialization::save(buffer, pos);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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@@ -108,13 +96,13 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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std::unique_lock l(vertexDataLock);
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offset = meshOffsets[id];
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}
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Array<Vector4> pos;
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Array<Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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Serialization::load(buffer, tex[i]);
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loadTexCoords(offset, i, tex[i]);
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result += tex[i].size() * sizeof(Vector2);
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}
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Array<Vector4> pos;
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Array<Vector4> nor;
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Array<Vector4> tan;
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Array<Vector4> bit;
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@@ -139,51 +127,13 @@ uint64 StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer) {
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void StaticMeshVertexData::init(Gfx::PGraphics _graphics) {
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VertexData::init(_graphics);
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descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = MAX_TEXCOORDS,
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});
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descriptorLayout->create();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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}
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void StaticMeshVertexData::destroy() {
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VertexData::destroy();
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positions = nullptr;
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i] = nullptr;
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}
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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colors = nullptr;
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descriptorSet = nullptr;
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descriptorLayout = nullptr;
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}
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void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) {
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// TODO: for legacy vertex buffer binding
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}
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Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; }
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Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; }
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void StaticMeshVertexData::resizeBuffers() {
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ShaderBufferCreateInfo createInfo = {
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.sourceData =
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{
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.size = verticesAllocated * sizeof(Vector4),
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},
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.numElements = verticesAllocated,
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.dynamic = false,
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.dynamic = true,
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.vertexBuffer = true,
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.name = "Positions",
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};
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@@ -201,68 +151,64 @@ void StaticMeshVertexData::resizeBuffers() {
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createInfo.name = "TexCoords";
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i] = graphics->createShaderBuffer(createInfo);
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texCoordsData[i].resize(verticesAllocated);
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}
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descriptorLayout = _graphics->createDescriptorLayout("pVertexData");
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 0, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 1, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{
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.binding = 5,
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.descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.descriptorCount = MAX_TEXCOORDS,
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});
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descriptorLayout->create();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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}
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positionData.resize(verticesAllocated);
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normalData.resize(verticesAllocated);
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tangentData.resize(verticesAllocated);
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biTangentData.resize(verticesAllocated);
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colorData.resize(verticesAllocated);
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void StaticMeshVertexData::destroy() {
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VertexData::destroy();
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i] = nullptr;
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}
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positions = nullptr;
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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colors = nullptr;
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descriptorSet = nullptr;
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descriptorLayout = nullptr;
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}
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void StaticMeshVertexData::bindBuffers(Gfx::PRenderCommand) {
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// TODO: for legacy vertex buffer binding
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}
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Gfx::PDescriptorLayout StaticMeshVertexData::getVertexDataLayout() { return descriptorLayout; }
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Gfx::PDescriptorSet StaticMeshVertexData::getVertexDataSet() { return descriptorSet; }
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void StaticMeshVertexData::resizeBuffers() {
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positions->rotateBuffer(verticesAllocated * sizeof(Vector4), true);
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normals->rotateBuffer(verticesAllocated * sizeof(Vector4), true);
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tangents->rotateBuffer(verticesAllocated * sizeof(Vector4), true);
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biTangents->rotateBuffer(verticesAllocated * sizeof(Vector4), true);
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colors->rotateBuffer(verticesAllocated * sizeof(Vector4), true);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i]->rotateBuffer(verticesAllocated * sizeof(Vector2), true);
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}
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}
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void StaticMeshVertexData::updateBuffers() {
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positions->updateContents(ShaderBufferCreateInfo{
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.sourceData{
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.size = positionData.size() * sizeof(Vector4),
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.data = (uint8*)positionData.data(),
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},
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.numElements = positionData.size(),
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});
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positions->unmap();
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normals->unmap();
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tangents->unmap();
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biTangents->unmap();
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colors->unmap();
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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texCoords[i]->updateContents(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = texCoordsData[i].size() * sizeof(Vector2),
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.data = (uint8*)texCoordsData[i].data(),
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},
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.numElements = texCoordsData[i].size(),
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});
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texCoords[i]->unmap();
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}
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normals->updateContents(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = normalData.size() * sizeof(Vector4),
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.data = (uint8*)normalData.data(),
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},
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.numElements = normalData.size(),
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});
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tangents->updateContents(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = tangentData.size() * sizeof(Vector4),
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.data = (uint8*)tangentData.data(),
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},
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.numElements = tangentData.size(),
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});
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biTangents->updateContents(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = biTangentData.size() * sizeof(Vector4),
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.data = (uint8*)biTangentData.data(),
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},
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.numElements = biTangentData.size(),
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});
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colors->updateContents(ShaderBufferCreateInfo{
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.sourceData =
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{
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.size = colorData.size() * sizeof(Vector4),
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.data = (uint8*)colorData.data(),
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},
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.numElements = colorData.size(),
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});
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// we just updated the GPU buffers, might not change that for a while
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swapOut();
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descriptorLayout->reset();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, positions);
|
||||
@@ -275,39 +221,3 @@ void StaticMeshVertexData::updateBuffers() {
|
||||
}
|
||||
descriptorSet->writeChanges();
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::swapOut() {
|
||||
ArchiveBuffer buf;
|
||||
Serialization::save(buf, positionData);
|
||||
positionData.clear();
|
||||
Serialization::save(buf, normalData);
|
||||
normalData.clear();
|
||||
Serialization::save(buf, tangentData);
|
||||
tangentData.clear();
|
||||
Serialization::save(buf, biTangentData);
|
||||
biTangentData.clear();
|
||||
Serialization::save(buf, colorData);
|
||||
colorData.clear();
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
Serialization::save(buf, texCoordsData[i]);
|
||||
texCoordsData[i].clear();
|
||||
}
|
||||
std::ofstream str("vertex", std::ios::binary);
|
||||
buf.writeToStream(str);
|
||||
swappedOut = true;
|
||||
}
|
||||
|
||||
void StaticMeshVertexData::swapIn() {
|
||||
ArchiveBuffer buf;
|
||||
std::ifstream str("vertex", std::ios::binary);
|
||||
buf.readFromStream(str);
|
||||
Serialization::load(buf, positionData);
|
||||
Serialization::load(buf, normalData);
|
||||
Serialization::load(buf, tangentData);
|
||||
Serialization::load(buf, biTangentData);
|
||||
Serialization::load(buf, colorData);
|
||||
for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
|
||||
Serialization::load(buf, texCoordsData[i]);
|
||||
}
|
||||
swappedOut = false;
|
||||
}
|
||||
|
||||
@@ -32,22 +32,12 @@ class StaticMeshVertexData : public VertexData {
|
||||
virtual void resizeBuffers() override;
|
||||
virtual void updateBuffers() override;
|
||||
|
||||
void swapOut();
|
||||
void swapIn();
|
||||
|
||||
Gfx::OShaderBuffer positions;
|
||||
Array<Vector4> positionData;
|
||||
Gfx::OShaderBuffer texCoords[MAX_TEXCOORDS];
|
||||
Array<Vector2> texCoordsData[MAX_TEXCOORDS];
|
||||
Gfx::OShaderBuffer normals;
|
||||
Array<Vector4> normalData;
|
||||
Gfx::OShaderBuffer tangents;
|
||||
Array<Vector4> tangentData;
|
||||
Gfx::OShaderBuffer biTangents;
|
||||
Array<Vector4> biTangentData;
|
||||
Gfx::OShaderBuffer colors;
|
||||
Array<Vector4> colorData;
|
||||
bool swappedOut = false;
|
||||
Gfx::ODescriptorLayout descriptorLayout;
|
||||
Gfx::PDescriptorSet descriptorSet;
|
||||
};
|
||||
|
||||
@@ -7,10 +7,11 @@
|
||||
#include "Graphics/Shader.h"
|
||||
#include "Material/Material.h"
|
||||
#include "Material/MaterialInstance.h"
|
||||
#include <iostream>
|
||||
|
||||
using namespace Seele;
|
||||
|
||||
constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;
|
||||
constexpr static uint64 NUM_DEFAULT_ELEMENTS = 1024 * 1024;// 17962284
|
||||
Map<VertexData::MeshMapping, VertexData::CullingMapping> VertexData::instanceIdMap;
|
||||
uint64 VertexData::instanceCount = 0;
|
||||
uint64 VertexData::meshletCount = 0;
|
||||
@@ -152,38 +153,17 @@ void VertexData::createDescriptors() {
|
||||
rayTracingScene.add(transparentData[i].rayTracingScene);
|
||||
}
|
||||
cullingOffsetBuffer->rotateBuffer(cullingOffsets.size() * sizeof(uint32));
|
||||
cullingOffsetBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = cullingOffsets.size() * sizeof(uint32),
|
||||
.data = (uint8*)cullingOffsets.data(),
|
||||
},
|
||||
.numElements = cullingOffsets.size(),
|
||||
});
|
||||
cullingOffsetBuffer->updateContents(0, cullingOffsets.size() * sizeof(uint32), cullingOffsets.data());
|
||||
cullingOffsetBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceBuffer->rotateBuffer(instanceData.size() * sizeof(InstanceData));
|
||||
instanceBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = instanceData.size() * sizeof(InstanceData),
|
||||
.data = (uint8*)instanceData.data(),
|
||||
},
|
||||
.numElements = instanceData.size(),
|
||||
});
|
||||
instanceBuffer->updateContents(0, instanceData.size() * sizeof(InstanceData), instanceData.data());
|
||||
instanceBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT, Gfx::SE_ACCESS_MEMORY_READ_BIT,
|
||||
Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
instanceMeshDataBuffer->rotateBuffer(sizeof(MeshData) * instanceMeshData.size());
|
||||
instanceMeshDataBuffer->updateContents(ShaderBufferCreateInfo{
|
||||
.sourceData =
|
||||
{
|
||||
.size = sizeof(MeshData) * instanceMeshData.size(),
|
||||
.data = (uint8*)instanceMeshData.data(),
|
||||
},
|
||||
.numElements = instanceMeshData.size(),
|
||||
});
|
||||
instanceMeshDataBuffer->updateContents(0, sizeof(MeshData) * instanceMeshData.size(), instanceMeshData.data());
|
||||
instanceMeshDataBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
|
||||
Gfx::SE_ACCESS_MEMORY_READ_BIT, Gfx::SE_PIPELINE_STAGE_TOP_OF_PIPE_BIT);
|
||||
|
||||
@@ -287,7 +267,8 @@ MeshId VertexData::allocateVertexData(uint64 numVertices) {
|
||||
meshData.add({});
|
||||
head += numVertices;
|
||||
if (head > verticesAllocated) {
|
||||
verticesAllocated = std::max(head, verticesAllocated + NUM_DEFAULT_ELEMENTS);
|
||||
verticesAllocated = 2 * head; // double capacity
|
||||
std::cout << "Resizing buffers to " << verticesAllocated << std::endl;
|
||||
resizeBuffers();
|
||||
}
|
||||
return res;
|
||||
@@ -383,7 +364,6 @@ void VertexData::init(Gfx::PGraphics _graphics) {
|
||||
.dynamic = true,
|
||||
.name = "MeshDataBuffer",
|
||||
});
|
||||
resizeBuffers();
|
||||
graphics->getShaderCompiler()->registerVertexData(this);
|
||||
}
|
||||
|
||||
|
||||
@@ -2,13 +2,12 @@
|
||||
#include "Command.h"
|
||||
#include "Enums.h"
|
||||
#include "Graphics/Enums.h"
|
||||
#include <fmt/format.h>
|
||||
#include <vma/vk_mem_alloc.h>
|
||||
#include <vulkan/vulkan_core.h>
|
||||
|
||||
uint64 bufferSize = 0;
|
||||
|
||||
uint64 getBufferSize()
|
||||
{ return bufferSize; }
|
||||
uint64 getBufferSize() { return bufferSize; }
|
||||
|
||||
using namespace Seele;
|
||||
using namespace Seele::Vulkan;
|
||||
@@ -186,12 +185,16 @@ void BufferAllocation::readContents(uint64 regionOffset, uint64 regionSize, void
|
||||
}
|
||||
|
||||
void* BufferAllocation::map() {
|
||||
void* data;
|
||||
vmaMapMemory(graphics->getAllocator(), allocation, &data);
|
||||
return data;
|
||||
if (mappedPointer == nullptr) {
|
||||
vmaMapMemory(graphics->getAllocator(), allocation, &mappedPointer);
|
||||
}
|
||||
return mappedPointer;
|
||||
}
|
||||
|
||||
void BufferAllocation::unmap() { vmaUnmapMemory(graphics->getAllocator(), allocation); }
|
||||
void BufferAllocation::unmap() {
|
||||
vmaUnmapMemory(graphics->getAllocator(), allocation);
|
||||
mappedPointer = nullptr;
|
||||
}
|
||||
|
||||
Buffer::Buffer(PGraphics graphics, uint64 size, VkBufferUsageFlags usage, Gfx::QueueType queueType, bool dynamic, std::string name,
|
||||
bool createCleared, uint32 clearValue)
|
||||
@@ -222,10 +225,52 @@ void Buffer::readContents(uint64 regionOffset, uint64 regionSize, void* buffer)
|
||||
getAlloc()->readContents(regionOffset, regionSize, buffer);
|
||||
}
|
||||
|
||||
void* Buffer::map() {
|
||||
if (stagingBuffer == nullptr) {
|
||||
stagingBuffer = new BufferAllocation(graphics, fmt::format("{}Staging", name),
|
||||
VkBufferCreateInfo{
|
||||
.sType = VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO,
|
||||
.pNext = nullptr,
|
||||
.flags = 0,
|
||||
.size = getSize(),
|
||||
.usage = VK_BUFFER_USAGE_TRANSFER_SRC_BIT,
|
||||
},
|
||||
VmaAllocationCreateInfo{
|
||||
.flags = VMA_ALLOCATION_CREATE_HOST_ACCESS_SEQUENTIAL_WRITE_BIT,
|
||||
.usage = VMA_MEMORY_USAGE_AUTO,
|
||||
},
|
||||
Gfx::QueueType::GRAPHICS);
|
||||
}
|
||||
return stagingBuffer->map();
|
||||
}
|
||||
|
||||
void Buffer::unmap() {
|
||||
if (stagingBuffer == nullptr)
|
||||
return;
|
||||
stagingBuffer->unmap();
|
||||
|
||||
PCommand cmd = graphics->getQueueCommands(Gfx::QueueType::GRAPHICS)->getCommands();
|
||||
VkBufferCopy copy = {
|
||||
.srcOffset = 0,
|
||||
.dstOffset = 0,
|
||||
.size = getSize(),
|
||||
};
|
||||
cmd->bindResource(getAlloc());
|
||||
cmd->bindResource(PBufferAllocation(stagingBuffer));
|
||||
vkCmdCopyBuffer(cmd->getHandle(), stagingBuffer->buffer, getAlloc()->buffer, 1, ©);
|
||||
pipelineBarrier(VK_ACCESS_TRANSFER_WRITE_BIT, VK_PIPELINE_STAGE_TRANSFER_BIT, VK_ACCESS_TRANSFER_WRITE_BIT,
|
||||
VK_PIPELINE_STAGE_TRANSFER_BIT);
|
||||
|
||||
// transferOwnership(prevOwner);
|
||||
graphics->getDestructionManager()->queueResourceForDestruction(std::move(stagingBuffer));
|
||||
stagingBuffer = nullptr;
|
||||
}
|
||||
|
||||
void Buffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
if (size == 0)
|
||||
return;
|
||||
assert(dynamic);
|
||||
unmap();
|
||||
for (uint32 i = 0; i < buffers.size(); ++i) {
|
||||
if (buffers[i]->isCurrentlyBound()) {
|
||||
continue;
|
||||
@@ -353,10 +398,10 @@ UniformBuffer::UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo&
|
||||
|
||||
UniformBuffer::~UniformBuffer() {}
|
||||
|
||||
void UniformBuffer::updateContents(const DataSource& sourceData) {
|
||||
if (sourceData.size > 0 && sourceData.data != nullptr) {
|
||||
rotateBuffer(sourceData.size);
|
||||
getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data);
|
||||
void UniformBuffer::updateContents(uint64 offset, uint64 size, void* data) {
|
||||
if (size > 0 && data != nullptr) {
|
||||
rotateBuffer(size);
|
||||
getAlloc()->updateContents(offset, size, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -384,18 +429,15 @@ ShaderBuffer::ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& cre
|
||||
|
||||
ShaderBuffer::~ShaderBuffer() {}
|
||||
|
||||
void ShaderBuffer::readContents(Array<uint8>& data) {
|
||||
data.resize(getSize());
|
||||
getAlloc()->readContents(0, data.size(), data.data());
|
||||
}
|
||||
void ShaderBuffer::readContents(uint64 offset, uint64 size, void* data) { getAlloc()->readContents(offset, size, data); }
|
||||
|
||||
void ShaderBuffer::updateContents(const ShaderBufferCreateInfo& createInfo) {
|
||||
if (createInfo.sourceData.data == nullptr) {
|
||||
void ShaderBuffer::updateContents(uint64 offset, uint64 size, void* data) {
|
||||
if (data == nullptr) {
|
||||
return;
|
||||
}
|
||||
// We always want to update, as the contents could be different on the GPU
|
||||
if (createInfo.sourceData.size > 0 && createInfo.sourceData.data != nullptr) {
|
||||
getAlloc()->updateContents(createInfo.sourceData.offset, createInfo.sourceData.size, createInfo.sourceData.data);
|
||||
if (size > 0 && data != nullptr) {
|
||||
getAlloc()->updateContents(offset, size, data);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -404,11 +446,14 @@ void ShaderBuffer::rotateBuffer(uint64 size, bool preserveContents) {
|
||||
Vulkan::Buffer::rotateBuffer(size, preserveContents);
|
||||
}
|
||||
|
||||
void* ShaderBuffer::map() { return Vulkan::Buffer::map(); }
|
||||
|
||||
void ShaderBuffer::unmap() { Vulkan::Buffer::unmap(); }
|
||||
|
||||
void ShaderBuffer::clear() {
|
||||
PCommand command = graphics->getQueueCommands(getAlloc()->owner)->getCommands();
|
||||
command->bindResource(PBufferAllocation(getAlloc()));
|
||||
vkCmdFillBuffer(command->getHandle(), Vulkan::Buffer::getHandle(), 0,
|
||||
VK_WHOLE_SIZE, 0);
|
||||
vkCmdFillBuffer(command->getHandle(), Vulkan::Buffer::getHandle(), 0, VK_WHOLE_SIZE, 0);
|
||||
}
|
||||
|
||||
void ShaderBuffer::executeOwnershipBarrier(Gfx::QueueType newOwner) { Vulkan::Buffer::transferOwnership(newOwner); }
|
||||
@@ -429,7 +474,7 @@ VertexBuffer::VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& cre
|
||||
|
||||
VertexBuffer::~VertexBuffer() {}
|
||||
|
||||
void VertexBuffer::updateRegion(DataSource sourceData) { getAlloc()->updateContents(sourceData.offset, sourceData.size, sourceData.data); }
|
||||
void VertexBuffer::updateRegion(uint64 offset, uint64 size, void* data) { getAlloc()->updateContents(offset, size, data); }
|
||||
|
||||
void VertexBuffer::download(Array<uint8>& buffer) {
|
||||
buffer.resize(getSize());
|
||||
|
||||
@@ -26,6 +26,7 @@ class BufferAllocation : public CommandBoundResource {
|
||||
VmaAllocation allocation = VmaAllocation();
|
||||
VmaAllocationInfo info = VmaAllocationInfo();
|
||||
VkMemoryPropertyFlags properties = 0;
|
||||
void* mappedPointer = nullptr;
|
||||
uint64 size = 0;
|
||||
VkDeviceAddress deviceAddress;
|
||||
Gfx::QueueType owner;
|
||||
@@ -42,12 +43,15 @@ class Buffer {
|
||||
uint64 getSize() const { return buffers[currentBuffer]->size; }
|
||||
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
|
||||
void* map();
|
||||
void unmap();
|
||||
|
||||
protected:
|
||||
PGraphics graphics;
|
||||
uint32 currentBuffer;
|
||||
Gfx::QueueType initialOwner;
|
||||
Array<OBufferAllocation> buffers;
|
||||
OBufferAllocation stagingBuffer = nullptr;
|
||||
VkBufferUsageFlags usage;
|
||||
bool dynamic;
|
||||
bool createCleared;
|
||||
@@ -67,7 +71,7 @@ class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
|
||||
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData);
|
||||
virtual ~VertexBuffer();
|
||||
|
||||
virtual void updateRegion(DataSource update) override;
|
||||
virtual void updateRegion(uint64 offset, uint64 size, void* data) override;
|
||||
virtual void download(Array<uint8>& buffer) override;
|
||||
|
||||
protected:
|
||||
@@ -96,7 +100,7 @@ class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
|
||||
public:
|
||||
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& sourceData);
|
||||
virtual ~UniformBuffer();
|
||||
virtual void updateContents(const DataSource& sourceData) override;
|
||||
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
|
||||
virtual void rotateBuffer(uint64 size) override;
|
||||
|
||||
protected:
|
||||
@@ -113,9 +117,11 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
|
||||
public:
|
||||
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
|
||||
virtual ~ShaderBuffer();
|
||||
virtual void readContents(Array<uint8>& data) override;
|
||||
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
|
||||
virtual void readContents(uint64 offset, uint64 size, void* data) override;
|
||||
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
|
||||
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
|
||||
virtual void* map() override;
|
||||
virtual void unmap() override;
|
||||
|
||||
virtual void clear() override;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user