Trying to fix memory usage, made it worse and nothing works
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@@ -32,12 +32,8 @@ void RenderPass::beginFrame(const Component::Camera& cam) {
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.cameraPosition = Vector4(cam.getCameraPosition(), 1),
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.screenDimensions = Vector2(static_cast<float>(viewport->getWidth()), static_cast<float>(viewport->getHeight())),
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};
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DataSource uniformUpdate = {
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.size = sizeof(ViewParameter),
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.data = (uint8*)&viewParams,
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};
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viewParamsBuffer->rotateBuffer(sizeof(ViewParameter));
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viewParamsBuffer->updateContents(uniformUpdate);
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viewParamsBuffer->updateContents(0, sizeof(ViewParameter), &viewParams);
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viewParamsBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_TASK_SHADER_BIT_EXT | Gfx::SE_PIPELINE_STAGE_MESH_SHADER_BIT_EXT |
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