Trying to fix memory usage, made it worse and nothing works
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@@ -20,10 +20,7 @@ void UIPass::beginFrame(const Component::Camera& cam) {
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};
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elementBuffer = graphics->createVertexBuffer(info);
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uint32 numTextures = static_cast<uint32>(usedTextures.size());
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numTexturesBuffer->updateContents({
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.size = sizeof(uint32),
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.data = (uint8*)&numTextures,
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});
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numTexturesBuffer->updateContents(0, sizeof(uint32), &numTextures);
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descriptorSet->updateBuffer(2, numTexturesBuffer);
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descriptorSet->updateTextureArray(3, usedTextures);
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descriptorSet->writeChanges();
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