Trying to fix memory usage, made it worse and nothing works

This commit is contained in:
Dynamitos
2024-08-08 22:14:25 +02:00
parent 3f8ce3a25e
commit ac72377210
13 changed files with 172 additions and 284 deletions
+10 -4
View File
@@ -26,6 +26,7 @@ class BufferAllocation : public CommandBoundResource {
VmaAllocation allocation = VmaAllocation();
VmaAllocationInfo info = VmaAllocationInfo();
VkMemoryPropertyFlags properties = 0;
void* mappedPointer = nullptr;
uint64 size = 0;
VkDeviceAddress deviceAddress;
Gfx::QueueType owner;
@@ -42,12 +43,15 @@ class Buffer {
uint64 getSize() const { return buffers[currentBuffer]->size; }
void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
void* map();
void unmap();
protected:
PGraphics graphics;
uint32 currentBuffer;
Gfx::QueueType initialOwner;
Array<OBufferAllocation> buffers;
OBufferAllocation stagingBuffer = nullptr;
VkBufferUsageFlags usage;
bool dynamic;
bool createCleared;
@@ -67,7 +71,7 @@ class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData);
virtual ~VertexBuffer();
virtual void updateRegion(DataSource update) override;
virtual void updateRegion(uint64 offset, uint64 size, void* data) override;
virtual void download(Array<uint8>& buffer) override;
protected:
@@ -96,7 +100,7 @@ class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
public:
UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& sourceData);
virtual ~UniformBuffer();
virtual void updateContents(const DataSource& sourceData) override;
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size) override;
protected:
@@ -113,9 +117,11 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
public:
ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
virtual ~ShaderBuffer();
virtual void readContents(Array<uint8>& data) override;
virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
virtual void readContents(uint64 offset, uint64 size, void* data) override;
virtual void updateContents(uint64 offset, uint64 size, void* data) override;
virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
virtual void* map() override;
virtual void unmap() override;
virtual void clear() override;