Trying to fix memory usage, made it worse and nothing works
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@@ -26,6 +26,7 @@ class BufferAllocation : public CommandBoundResource {
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VmaAllocation allocation = VmaAllocation();
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VmaAllocationInfo info = VmaAllocationInfo();
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VkMemoryPropertyFlags properties = 0;
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void* mappedPointer = nullptr;
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uint64 size = 0;
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VkDeviceAddress deviceAddress;
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Gfx::QueueType owner;
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@@ -42,12 +43,15 @@ class Buffer {
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uint64 getSize() const { return buffers[currentBuffer]->size; }
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void updateContents(uint64 regionOffset, uint64 regionSize, void* ptr);
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void readContents(uint64 regionOffset, uint64 regionSize, void* ptr);
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void* map();
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void unmap();
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protected:
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PGraphics graphics;
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uint32 currentBuffer;
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Gfx::QueueType initialOwner;
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Array<OBufferAllocation> buffers;
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OBufferAllocation stagingBuffer = nullptr;
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VkBufferUsageFlags usage;
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bool dynamic;
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bool createCleared;
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@@ -67,7 +71,7 @@ class VertexBuffer : public Gfx::VertexBuffer, public Buffer {
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VertexBuffer(PGraphics graphics, const VertexBufferCreateInfo& sourceData);
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virtual ~VertexBuffer();
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virtual void updateRegion(DataSource update) override;
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virtual void updateRegion(uint64 offset, uint64 size, void* data) override;
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virtual void download(Array<uint8>& buffer) override;
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protected:
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@@ -96,7 +100,7 @@ class UniformBuffer : public Gfx::UniformBuffer, public Buffer {
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public:
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UniformBuffer(PGraphics graphics, const UniformBufferCreateInfo& sourceData);
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virtual ~UniformBuffer();
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virtual void updateContents(const DataSource& sourceData) override;
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virtual void updateContents(uint64 offset, uint64 size, void* data) override;
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virtual void rotateBuffer(uint64 size) override;
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protected:
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@@ -113,9 +117,11 @@ class ShaderBuffer : public Gfx::ShaderBuffer, public Buffer {
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public:
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ShaderBuffer(PGraphics graphics, const ShaderBufferCreateInfo& sourceData);
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virtual ~ShaderBuffer();
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virtual void readContents(Array<uint8>& data) override;
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virtual void updateContents(const ShaderBufferCreateInfo& createInfo) override;
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virtual void readContents(uint64 offset, uint64 size, void* data) override;
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virtual void updateContents(uint64 offset, uint64 size, void* data) override;
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virtual void rotateBuffer(uint64 size, bool preserveContents = false) override;
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virtual void* map() override;
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virtual void unmap() override;
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virtual void clear() override;
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