Trying to fix memory usage, made it worse and nothing works
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@@ -45,36 +45,19 @@ void LightEnvironment::addPointLight(Component::PointLight pointLight) { points.
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void LightEnvironment::commit() {
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lightEnv.numDirectionalLights = dirs.size();
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lightEnv.numPointLights = points.size();
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lightEnvBuffer->updateContents(DataSource{
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.size = sizeof(LightEnv),
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.data = (uint8*)&lightEnv,
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});
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lightEnvBuffer->updateContents(0, sizeof(LightEnv), &lightEnv);
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lightEnvBuffer->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_UNIFORM_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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directionalLights->rotateBuffer(sizeof(Component::DirectionalLight) * dirs.size());
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directionalLights->updateContents({
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.sourceData =
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{
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.size = sizeof(Component::DirectionalLight) * dirs.size(),
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.data = (uint8*)dirs.data(),
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},
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.numElements = dirs.size(),
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});
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directionalLights->updateContents(0, sizeof(Component::DirectionalLight) * dirs.size(), dirs.data());
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directionalLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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Gfx::SE_PIPELINE_STAGE_RAY_TRACING_SHADER_BIT_KHR | Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT);
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pointLights->rotateBuffer(sizeof(Component::PointLight) * points.size());
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pointLights->updateContents({
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.sourceData =
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{
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.size = sizeof(Component::PointLight) * points.size(),
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.data = (uint8*)points.data(),
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},
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.numElements = points.size(),
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});
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pointLights->updateContents(0, sizeof(Component::PointLight) * points.size(), points.data());
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pointLights->pipelineBarrier(Gfx::SE_ACCESS_TRANSFER_WRITE_BIT, Gfx::SE_PIPELINE_STAGE_TRANSFER_BIT,
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Gfx::SE_ACCESS_SHADER_READ_BIT | Gfx::SE_ACCESS_TRANSFER_WRITE_BIT,
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Gfx::SE_PIPELINE_STAGE_FRAGMENT_SHADER_BIT | Gfx::SE_PIPELINE_STAGE_COMPUTE_SHADER_BIT |
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