Some ray tracing changes
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@@ -0,0 +1,13 @@
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struct Payload
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{
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float3 color;
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};
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struct RayTracingParams
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{
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RaytracingAccelerationStructure scene;
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RWTexture2D<float3> image;
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StructuredBuffer<uint> indexBuffer;
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};
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ParameterBlock<RayTracingParams> pRayTracingParams;
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