Some ray tracing changes
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@@ -23,7 +23,7 @@ int main(int argc, char** argv) {
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useDepthCulling = false;
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}
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std::filesystem::path binaryPath = "MeshShadingDemo.dll";
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std::filesystem::path binaryPath = "C:/Users/Dynamitos/MeshShadingDemo/bin/MeshShadingDemo.dll";
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graphics = new Vulkan::Graphics();
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GraphicsInitializer initializer;
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graphics->init(initializer);
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@@ -31,7 +31,7 @@ int main(int argc, char** argv) {
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vd->init(graphics);
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OWindowManager windowManager = new WindowManager();
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AssetRegistry::init("Assets", graphics);
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AssetRegistry::init("C:/Users/Dynamitos/MeshShadingDemo/Assets", graphics);
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vd->commitMeshes();
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WindowCreateInfo mainWindowInfo = {
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.width = 1920,
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