Some ray tracing changes
This commit is contained in:
@@ -5,7 +5,9 @@ struct MeshData {
|
||||
AABB bounding;
|
||||
uint32 numMeshlets = 0;
|
||||
uint32 meshletOffset = 0;
|
||||
// offset into the global index buffer
|
||||
uint32 firstIndex = 0;
|
||||
// number of indices in the global index buffer
|
||||
uint32 numIndices = 0;
|
||||
};
|
||||
struct InstanceData {
|
||||
|
||||
Reference in New Issue
Block a user