Some ray tracing changes
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@@ -675,7 +675,6 @@ void Graphics::createDevice(GraphicsInitializer initializer) {
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VK_CHECK(vkCreateDevice(physicalDevice, &deviceInfo, nullptr, &handle));
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// std::cout << "Vulkan handle: " << handle << std::endl;
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graphicsQueue = 0;
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computeQueue = 0;
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transferQueue = 0;
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