Adding simple visibility pass
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@@ -5,7 +5,6 @@ import LightEnv;
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struct ComputeShaderInput
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{
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uint3 groupID : SV_GroupID;
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uint3 groupThreadID : SV_GroupThreadID;
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uint3 dispatchThreadID : SV_DispatchThreadID;
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uint groupIndex : SV_GroupIndex;
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};
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