somewhat fixed threadpool
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@@ -23,10 +23,10 @@ public:
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void clearCommands();
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private:
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Array<Gfx::PRenderCommand> renderCommands;
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Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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//Array<Gfx::PDescriptorSet> cachedPrimitiveSets;
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Gfx::PViewport target;
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uint8 translucentBasePass;
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uint32 cachedPrimitiveIndex;
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//uint32 cachedPrimitiveIndex;
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};
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DEFINE_REF(BasePassMeshProcessor)
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DECLARE_REF(CameraActor)
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