Implementing Commandbuffers
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#pragma once
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#include "VulkanGraphicsResources.h"
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namespace Seele
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{
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namespace Vulkan
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{
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class Framebuffer
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{
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public:
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Framebuffer(WGraphics graphics);
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virtual ~Framebuffer();
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inline VkFramebuffer getHandle() const
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{
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return handle;
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}
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private:
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WGraphics graphics;
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VkFramebuffer handle;
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};
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DEFINE_REF(Framebuffer);
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}
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}
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