Implementing Commandbuffers

This commit is contained in:
Dynamitos
2020-03-24 21:05:32 +01:00
parent fda46a7ab8
commit ae92439164
27 changed files with 779 additions and 311 deletions
+22 -1
View File
@@ -1,3 +1,4 @@
#pragma once
#include "Graphics/Graphics.h"
#include "VulkanGraphicsResources.h"
@@ -6,6 +7,8 @@ namespace Seele
namespace Vulkan
{
DECLARE_REF(Allocator);
DECLARE_REF(CommandBufferManager);
DECLARE_REF(Queue);
class Graphics : public Gfx::Graphics
{
public:
@@ -14,6 +17,11 @@ namespace Seele
VkDevice getDevice() const;
VkPhysicalDevice getPhysicalDevice() const;
PCommandBufferManager getGraphicsCommands();
PCommandBufferManager getComputeCommands();
PCommandBufferManager getTransferCommands();
PCommandBufferManager getDedicatedTransferCommands();
// Inherited via Graphics
virtual void init(GraphicsInitializer initializer) override;
virtual void beginFrame(void* windowHandle) override;
@@ -24,14 +32,27 @@ namespace Seele
void initInstance(GraphicsInitializer initInfo);
void setupDebugCallback();
void pickPhysicalDevice();
void createDevice();
void createDevice(GraphicsInitializer initInfo);
VkDevice handle;
VkPhysicalDevice physicalDevice;
VkInstance instance;
WQueue graphicsQueue;
WQueue computeQueue;
WQueue transferQueue;
WQueue dedicatedTransferQueue;
QueueFamilyMapping queueMapping;
PCommandBufferManager graphicsCommands;
PCommandBufferManager computeCommands;
PCommandBufferManager transferCommands;
PCommandBufferManager dedicatedTransferCommands;
VkPhysicalDeviceProperties props;
VkPhysicalDeviceFeatures features;
VkDebugReportCallbackEXT callback;
Array<PViewport> viewports;
PAllocator allocator;
friend class Window;
};
DEFINE_REF(Graphics);