Implementing Commandbuffers
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#include "VulkanQueue.h"
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#include "VulkanInitializer.h"
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#include "VulkanGraphics.h"
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using namespace Seele;
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using namespace Seele::Vulkan;
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Queue::Queue(WGraphics graphics, QueueType queueType, uint32 familyIndex, uint32 queueIndex)
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: familyIndex(familyIndex)
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, graphics(graphics)
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, queueType(queueType)
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{
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vkGetDeviceQueue(graphics->getDevice(), familyIndex, queueIndex, &queue);
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}
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Queue::~Queue()
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{
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}
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