Now able to import stuff properly
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@@ -32,7 +32,8 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
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result += pLightEnv.pointLights[lightIndex].illuminate(lightingParams, brdf);
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}
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result += brdf.evaluateAmbient();
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// gamma correction
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result = result / (result + float3(1.0));
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float3 gammaCorrected = pow(result, float3(1.0/2.2));
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return float4(gammaCorrected, 1.0f);
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result = pow(result, float3(1.0/2.2));
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return float4(result, 1.0f);
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}
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@@ -0,0 +1,15 @@
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{
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"name": "Placeholder",
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"params": {
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},
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"code": [
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{
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"exp": "BRDF",
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"profile": "BlinnPhong",
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"values": {
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"baseColor": "float3(0, 1, 0)",
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"normal": "float3(0, 0, 1)"
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}
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}
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]
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}
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@@ -21,12 +21,12 @@ struct Phong : IBRDF
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float3 evaluate(float3x3 tbn, float3 viewDir_TS, float3 lightDir_TS, float3 lightColor)
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{
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float3 n = normalize(normal);
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float3 nDotL = dot(n, lightDir_TS);
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float3 r = 2 * (nDotL) * n - lightDir_TS;
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float3 normal_TS = normalize(normal);
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float3 nDotL = dot(normal_TS, lightDir_TS);
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float3 r = 2 * (nDotL) * normal_TS - lightDir_TS;
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float rDotV = dot(r, viewDir_TS);
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return baseColor * max(nDotL, 0.0) * lightColor + specular * pow(max(rDotV, 0.0), shininess) * lightColor;
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return baseColor * max(nDotL, 0.0) * lightColor + specular * pow(max(rDotV, 0.0), shininess);
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}
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float3 evaluateAmbient()
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@@ -40,6 +40,7 @@ struct BlinnPhong : IBRDF
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float3 baseColor;
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float3 specularColor;
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float3 normal;
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float shininess;
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float3 ambient;
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__init()
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@@ -52,9 +53,9 @@ struct BlinnPhong : IBRDF
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float3 normal_TS = normalize(normal);
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float diffuse = max(dot(normal_TS, lightDir_TS), 0);
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float3 h = normalize(lightDir_TS + viewDir_TS);
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float specular = saturate(dot(normal_TS, h));
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float specular = pow(saturate(dot(normal_TS, h)), shininess);
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return (baseColor * diffuse * lightColor) + (specularColor * specular) * lightColor;
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return (baseColor * diffuse * lightColor) + (specularColor * specular);
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}
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float3 evaluateAmbient()
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@@ -1,5 +1,6 @@
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const static float PI = 3.1415926535897932f;
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const static uint BLOCK_SIZE = 32;
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static const uint64_t MAX_TEXCOORDS = 8;
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struct ViewParameter
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{
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@@ -33,21 +33,21 @@ struct PointLight : ILightEnv
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return illuminance * brdf.evaluate(params.tbn, params.viewDir_TS, -normalize(lightDir_TS), colorRange.xyz);
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}
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bool insidePlane(Plane plane, float3 position_VS)
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bool insidePlane(Plane plane, float3 position)
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{
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return dot(plane.n, position_VS) - plane.d < -colorRange.w;
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return dot(plane.n, position) - plane.d < -colorRange.w;
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}
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bool insideFrustum(Frustum frustum, float3 position_VS, float minDepth, float maxDepth)
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bool insideFrustum(Frustum frustum, float3 position, float minDepth, float maxDepth)
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{
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bool result = true;
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if(position_VS.z - colorRange.w > minDepth || position_VS.z + colorRange.w < maxDepth)
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if(position.z - colorRange.w > minDepth || position.z + colorRange.w < maxDepth)
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{
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result = false;
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}
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for(int i = 0; i < 4 && result; ++i)
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{
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if(insidePlane(frustum.sides[i], position_VS))
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if(insidePlane(frustum.sides[i], position))
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{
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result = false;
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}
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@@ -3,7 +3,7 @@ import Common;
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struct MaterialParameter
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{
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float3 position_WS;
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float2 texCoords[1];
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float2 texCoords[MAX_TEXCOORDS];
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float3 vertexColor;
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};
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@@ -25,13 +25,16 @@ struct FragmentParameter
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float3 biTangent_WS : TANGENT1;
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float3 position_WS : POSITION2;
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float3 vertexColor : COLOR0;
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float2 texCoords : TEXCOORD0;
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float2 texCoords[MAX_TEXCOORDS] : TEXCOORD0;
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MaterialParameter getMaterialParameter()
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{
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MaterialParameter result;
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result.position_WS = position_WS;
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result.vertexColor = vertexColor;
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result.texCoords[0] = texCoords;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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result.texCoords[i] = texCoords[i];
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}
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return result;
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}
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LightingParameter getLightingParameter()
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@@ -52,16 +55,16 @@ struct VertexAttributes
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float3 tangent_MS;
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float3 biTangent_MS;
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float3 vertexColor;
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float2 texCoords;
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float2 texCoords[MAX_TEXCOORDS];
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FragmentParameter getParameter(float4x4 transformMatrix)
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{
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float4 modelPos = float4(position_MS, 1);
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float4 worldPos = mul(transformMatrix, modelPos);
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float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
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float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
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float3 tangent_WS = mul(float3x3(transformMatrix), tangent_MS);
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float3 biTangent_WS = mul(float3x3(transformMatrix), biTangent_MS);
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float3 normal_WS = mul(float3x3(transformMatrix), normal_MS);
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float3 tangent_WS = normalize(mul(transformMatrix, float4(tangent_MS, 0.0)).xyz);
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float3 biTangent_WS = normalize(mul(transformMatrix, float4(biTangent_MS, 0.0)).xyz);
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float3 normal_WS = normalize(mul(transformMatrix, float4(normal_MS, 0.0)).xyz);
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FragmentParameter result;
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result.viewDir_WS = pViewParams.cameraPos_WS.xyz - worldPos.xyz;
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result.normal_WS = normal_WS;
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@@ -70,7 +73,10 @@ struct VertexAttributes
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result.position_WS = worldPos.xyz;
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result.position_CS = clipPos;
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result.vertexColor = vertexColor;
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result.texCoords = texCoords;
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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result.texCoords[i] = texCoords[i];
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}
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return result;
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}
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};
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@@ -11,14 +11,17 @@ struct StaticMeshVertexData : IVertexData
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attributes.normal_MS = float3(normals[3 * index + 0], normals[3 * index + 1], normals[3 * index + 2]);
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attributes.tangent_MS = float3(tangents[3 * index + 0], tangents[3 * index + 1], tangents[3 * index + 2]);
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attributes.biTangent_MS = float3(biTangents[3 * index + 0], biTangents[3 * index + 1], biTangents[3 * index + 2]);
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attributes.texCoords = float2(texCoords[2 * index + 0], texCoords[2 * index + 1]);
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for(uint i = 0; i < MAX_TEXCOORDS; ++i)
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{
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attributes.texCoords[i] = float2(texCoords[i][2 * index + 0], texCoords[i][2 * index + 1]);
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}
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attributes.vertexColor = float3(color[3 * index + 0], color[3 * index + 1], color[3 * index + 2]);
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return attributes;
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}
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StructuredBuffer<float> positions;
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StructuredBuffer<float> texCoords;
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StructuredBuffer<float> normals;
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StructuredBuffer<float> tangents;
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StructuredBuffer<float> biTangents;
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StructuredBuffer<float> color;
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StructuredBuffer<float> texCoords[MAX_TEXCOORDS];
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};
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