Now able to import stuff properly

This commit is contained in:
Dynamitos
2024-05-06 18:36:16 +02:00
parent 05bb1d0cee
commit af7d624d06
21 changed files with 189 additions and 79 deletions
+14 -8
View File
@@ -3,7 +3,7 @@ import Common;
struct MaterialParameter
{
float3 position_WS;
float2 texCoords[1];
float2 texCoords[MAX_TEXCOORDS];
float3 vertexColor;
};
@@ -25,13 +25,16 @@ struct FragmentParameter
float3 biTangent_WS : TANGENT1;
float3 position_WS : POSITION2;
float3 vertexColor : COLOR0;
float2 texCoords : TEXCOORD0;
float2 texCoords[MAX_TEXCOORDS] : TEXCOORD0;
MaterialParameter getMaterialParameter()
{
MaterialParameter result;
result.position_WS = position_WS;
result.vertexColor = vertexColor;
result.texCoords[0] = texCoords;
for(uint i = 0; i < MAX_TEXCOORDS; ++i)
{
result.texCoords[i] = texCoords[i];
}
return result;
}
LightingParameter getLightingParameter()
@@ -52,16 +55,16 @@ struct VertexAttributes
float3 tangent_MS;
float3 biTangent_MS;
float3 vertexColor;
float2 texCoords;
float2 texCoords[MAX_TEXCOORDS];
FragmentParameter getParameter(float4x4 transformMatrix)
{
float4 modelPos = float4(position_MS, 1);
float4 worldPos = mul(transformMatrix, modelPos);
float4 viewPos = mul(pViewParams.viewMatrix, worldPos);
float4 clipPos = mul(pViewParams.projectionMatrix, viewPos);
float3 tangent_WS = mul(float3x3(transformMatrix), tangent_MS);
float3 biTangent_WS = mul(float3x3(transformMatrix), biTangent_MS);
float3 normal_WS = mul(float3x3(transformMatrix), normal_MS);
float3 tangent_WS = normalize(mul(transformMatrix, float4(tangent_MS, 0.0)).xyz);
float3 biTangent_WS = normalize(mul(transformMatrix, float4(biTangent_MS, 0.0)).xyz);
float3 normal_WS = normalize(mul(transformMatrix, float4(normal_MS, 0.0)).xyz);
FragmentParameter result;
result.viewDir_WS = pViewParams.cameraPos_WS.xyz - worldPos.xyz;
result.normal_WS = normal_WS;
@@ -70,7 +73,10 @@ struct VertexAttributes
result.position_WS = worldPos.xyz;
result.position_CS = clipPos;
result.vertexColor = vertexColor;
result.texCoords = texCoords;
for(uint i = 0; i < MAX_TEXCOORDS; ++i)
{
result.texCoords[i] = texCoords[i];
}
return result;
}
};