Now able to import stuff properly
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@@ -32,7 +32,7 @@ void StaticMeshVertexData::loadPositions(MeshId id, const Array<Vector>& data)
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dirty = true;
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}
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void StaticMeshVertexData::loadTexCoords(MeshId id, const Array<Vector2>& data)
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void StaticMeshVertexData::loadTexCoords(MeshId id, uint64 index, const Array<Vector2>& data)
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{
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uint64 offset;
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{
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@@ -40,7 +40,7 @@ void StaticMeshVertexData::loadTexCoords(MeshId id, const Array<Vector2>& data)
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offset = meshOffsets[id];
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}
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assert(offset + data.size() <= head);
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std::memcpy(texCoordsData.data() + offset, data.data(), data.size() * sizeof(Vector2));
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std::memcpy(texCoordsData[index].data() + offset, data.data(), data.size() * sizeof(Vector2));
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dirty = true;
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}
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@@ -100,19 +100,23 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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offset = meshOffsets[id];
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}
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Array<Vector> pos(numVertices);
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Array<Vector2> tex(numVertices);
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Array<Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
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{
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tex[i].resize(numVertices);
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std::memcpy(tex[i].data(), texCoordsData[i].data() + offset, numVertices * sizeof(Vector2));
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Serialization::save(buffer, tex[i]);
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}
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Array<Vector> nor(numVertices);
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Array<Vector> tan(numVertices);
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Array<Vector> bit(numVertices);
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Array<Vector> col(numVertices);
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std::memcpy(pos.data(), positionData.data() + offset, numVertices * sizeof(Vector));
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std::memcpy(tex.data(), texCoordsData.data() + offset, numVertices * sizeof(Vector2));
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std::memcpy(nor.data(), normalData.data() + offset, numVertices * sizeof(Vector));
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std::memcpy(tan.data(), tangentData.data() + offset, numVertices * sizeof(Vector));
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std::memcpy(bit.data(), biTangentData.data() + offset, numVertices * sizeof(Vector));
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std::memcpy(col.data(), colorData.data() + offset, numVertices * sizeof(Vector));
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Serialization::save(buffer, pos);
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Serialization::save(buffer, tex);
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Serialization::save(buffer, nor);
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Serialization::save(buffer, tan);
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Serialization::save(buffer, bit);
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@@ -122,19 +126,22 @@ void StaticMeshVertexData::serializeMesh(MeshId id, uint64 numVertices, ArchiveB
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void StaticMeshVertexData::deserializeMesh(MeshId id, ArchiveBuffer& buffer)
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{
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Array<Vector> pos;
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Array<Vector2> tex;
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Array<Vector2> tex[MAX_TEXCOORDS];
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
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{
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Serialization::load(buffer, tex[i]);
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loadTexCoords(id, i, tex[i]);
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}
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Array<Vector> nor;
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Array<Vector> tan;
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Array<Vector> bit;
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Array<Vector> col;
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Serialization::load(buffer, pos);
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Serialization::load(buffer, tex);
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Serialization::load(buffer, nor);
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Serialization::load(buffer, tan);
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Serialization::load(buffer, bit);
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Serialization::load(buffer, col);
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loadPositions(id, pos);
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loadTexCoords(id, tex);
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loadNormals(id, nor);
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loadTangents(id, tan);
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loadBiTangents(id, bit);
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@@ -150,7 +157,7 @@ void StaticMeshVertexData::init(Gfx::PGraphics _graphics)
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 2, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 3, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 4, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER});
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descriptorLayout->addDescriptorBinding(Gfx::DescriptorBinding{.binding = 5, .descriptorType = Gfx::SE_DESCRIPTOR_TYPE_STORAGE_BUFFER, .descriptorCount = MAX_TEXCOORDS });
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descriptorLayout->create();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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}
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@@ -159,7 +166,10 @@ void StaticMeshVertexData::destroy()
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{
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VertexData::destroy();
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positions = nullptr;
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texCoords = nullptr;
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
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{
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texCoords[i] = nullptr;
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}
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normals = nullptr;
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tangents = nullptr;
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biTangents = nullptr;
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@@ -204,10 +214,13 @@ void StaticMeshVertexData::resizeBuffers()
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createInfo.sourceData.size = verticesAllocated * sizeof(Vector2);
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createInfo.name = "TexCoords";
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createInfo.numElements = verticesAllocated * 2;
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texCoords = graphics->createShaderBuffer(createInfo);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
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{
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texCoords[i] = graphics->createShaderBuffer(createInfo);
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texCoordsData[i].resize(verticesAllocated);
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}
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positionData.resize(verticesAllocated);
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texCoordsData.resize(verticesAllocated);
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normalData.resize(verticesAllocated);
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tangentData.resize(verticesAllocated);
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biTangentData.resize(verticesAllocated);
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@@ -220,10 +233,13 @@ void StaticMeshVertexData::updateBuffers()
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.size = positionData.size() * sizeof(Vector),
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.data = (uint8*)positionData.data(),
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});
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texCoords->updateContents(DataSource{
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.size = texCoordsData.size() * sizeof(Vector2),
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.data = (uint8*)texCoordsData.data(),
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});
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i)
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{
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texCoords[i]->updateContents(DataSource{
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.size = texCoordsData[i].size() * sizeof(Vector2),
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.data = (uint8*)texCoordsData[i].data(),
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});
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}
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normals->updateContents(DataSource{
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.size = normalData.size() * sizeof(Vector),
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.data = (uint8*)normalData.data(),
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@@ -243,10 +259,12 @@ void StaticMeshVertexData::updateBuffers()
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descriptorLayout->reset();
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descriptorSet = descriptorLayout->allocateDescriptorSet();
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descriptorSet->updateBuffer(0, positions);
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descriptorSet->updateBuffer(1, texCoords);
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descriptorSet->updateBuffer(2, normals);
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descriptorSet->updateBuffer(3, tangents);
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descriptorSet->updateBuffer(4, biTangents);
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descriptorSet->updateBuffer(5, colors);
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descriptorSet->updateBuffer(1, normals);
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descriptorSet->updateBuffer(2, tangents);
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descriptorSet->updateBuffer(3, biTangents);
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descriptorSet->updateBuffer(4, colors);
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for (size_t i = 0; i < MAX_TEXCOORDS; ++i) {
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descriptorSet->updateBuffer(5, i, texCoords[i]);
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}
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descriptorSet->writeChanges();
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}
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