Now able to import stuff properly
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@@ -218,6 +218,33 @@ void DescriptorSet::updateBuffer(uint32_t binding, Gfx::PShaderBuffer shaderBuff
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cachedData[binding] = vulkanBuffer.getHandle();
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}
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void DescriptorSet::updateBuffer(uint32_t binding, uint32 index, Gfx::PShaderBuffer shaderBuffer) {
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PShaderBuffer vulkanBuffer = shaderBuffer.cast<ShaderBuffer>();
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ShaderBuffer* cachedBuffer = reinterpret_cast<ShaderBuffer*>(cachedData[binding]);
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if (vulkanBuffer.getHandle() == cachedBuffer) {
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return;
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}
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bufferInfos.add(VkDescriptorBufferInfo{
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.buffer = vulkanBuffer->getHandle(),
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.offset = 0,
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.range = vulkanBuffer->getSize(),
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});
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writeDescriptors.add(VkWriteDescriptorSet{
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.sType = VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET,
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.pNext = nullptr,
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.dstSet = setHandle,
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.dstBinding = binding,
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.dstArrayElement = index,
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.descriptorCount = 1,
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.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER,
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.pBufferInfo = &bufferInfos.back(),
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});
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cachedData[binding] = vulkanBuffer.getHandle();
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}
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void DescriptorSet::updateSampler(uint32_t binding, Gfx::PSampler samplerState) {
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PSampler vulkanSampler = samplerState.cast<Sampler>();
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Sampler* cachedSampler = reinterpret_cast<Sampler*>(cachedData[binding]);
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