Now able to import stuff properly
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@@ -31,6 +31,18 @@ Matrix4 Viewport::getProjectionMatrix() const
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{
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if (fieldOfView > 0.0f)
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{
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//float h = 1.0 / tan(fieldOfView * 0.5);
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//float w = h / (sizeX / static_cast<float>(sizeY));
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//float zFar = 1000.0f;
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//float zNear = 0.1f;
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//float a = -zNear / (zFar - zNear);
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//float b = (zNear * zFar) / (zFar - zNear);
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//return Matrix4(
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// w, 0, 0, 0,
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// 0, -h, 0, 0,
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// 0, 0, a, b,
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// 0, 0, 1, 0
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//);
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return glm::perspective(fieldOfView, sizeX / static_cast<float>(sizeY), 0.1f, 10000.0f);
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}
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else
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