Preparing for Writeup
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+1
-9
@@ -9,6 +9,7 @@ using namespace Seele;
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int main()
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{
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PWindowManager windowManager = new WindowManager();
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AssetRegistry::init("/home/dynamitos/TestSeeleProject");
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WindowCreateInfo mainWindowInfo;
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mainWindowInfo.title = "SeeleEngine";
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mainWindowInfo.width = 1280;
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@@ -33,15 +34,6 @@ int main()
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PInspectorView inspectorView = new InspectorView(windowManager->getGraphics(), window, inspectorViewInfo);
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window->addView(inspectorView);
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sceneView->setFocused();
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AssetRegistry::init("D:\\Private\\Programming\\C++\\TestSeeleProject\\");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Ely\\Ely.fbx");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Cube\\cube.obj");
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AssetRegistry::importFile("D:\\Private\\Programming\\Unreal Engine\\Assets\\Plane\\plane.fbx");
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PPrimitiveComponent plane = new PrimitiveComponent(AssetRegistry::findMesh("plane"));
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plane->setWorldScale(Vector(100, 100, 100));
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PPrimitiveComponent arissa = new PrimitiveComponent(AssetRegistry::findMesh("Ely"));
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arissa->addWorldTranslation(Vector(0, 0, 100));
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arissa->setWorldScale(Vector(0.1f, 0.1f, 0.1f));
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while (windowManager->isActive())
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{
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windowManager->render();
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