View Frustum culling for mesh shading
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+7
-4
@@ -39,15 +39,18 @@
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<Item Name="[value]">value</Item>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*,*>">
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<Type Name="Seele::Map<*>">
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<DisplayString>{{ size={_size} }</DisplayString>
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<Expand>
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<Item Name="[size]">_size</Item>
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<Item Name="[comp]">comp</Item>
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<ArrayItems>
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<TreeItems>
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<Size>_size</Size>
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<ValuePointer>nodeContainer._data</ValuePointer>
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</ArrayItems>
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<HeadPointer>root</HeadPointer>
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<LeftPointer>left</LeftPointer>
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<RightPointer>right</RightPointer>
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<ValueNode Condition="!((bool)_Isnil)">pair</ValueNode>
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</TreeItems>
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</Expand>
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</Type>
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<Type Name="Seele::Map<*>::Node">
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