View Frustum culling for mesh shading

This commit is contained in:
Dynamitos
2023-12-15 11:57:13 +01:00
parent 462999858f
commit b24635e848
17 changed files with 71 additions and 40 deletions
+7 -4
View File
@@ -39,15 +39,18 @@
<Item Name="[value]">value</Item>
</Expand>
</Type>
<Type Name="Seele::Map&lt;*,*&gt;">
<Type Name="Seele::Map&lt;*&gt;">
<DisplayString>{{ size={_size} }</DisplayString>
<Expand>
<Item Name="[size]">_size</Item>
<Item Name="[comp]">comp</Item>
<ArrayItems>
<TreeItems>
<Size>_size</Size>
<ValuePointer>nodeContainer._data</ValuePointer>
</ArrayItems>
<HeadPointer>root</HeadPointer>
<LeftPointer>left</LeftPointer>
<RightPointer>right</RightPointer>
<ValueNode Condition="!((bool)_Isnil)">pair</ValueNode>
</TreeItems>
</Expand>
</Type>
<Type Name="Seele::Map&lt;*&gt;::Node">