View Frustum culling for mesh shading

This commit is contained in:
Dynamitos
2023-12-15 11:57:13 +01:00
parent 462999858f
commit b24635e848
17 changed files with 71 additions and 40 deletions
+3 -3
View File
@@ -18,8 +18,8 @@ ParameterBlock<LightCullingData> pLightCullingData;
float4 fragmentMain(in FragmentParameter params) : SV_Target
{
LightingParameter lightingParams = params.getLightingParameter();
let brdf = pMaterial.prepare(params.getMaterialParameter());
MaterialParameter materialParams = params.getMaterialParameter();
let brdf = pMaterial.prepare(materialParams);
float3 result = float3(0, 0, 0);
for(int i = 0; i < pLightEnv.numDirectionalLights; ++i)
{
@@ -29,5 +29,5 @@ float4 fragmentMain(in FragmentParameter params) : SV_Target
{
result += pLightEnv.pointLights[i].illuminate(lightingParams, brdf);
}
return float4(result, 1.0f);
return float4(materialParams.vertexColor, 1.0f);
}