View Frustum culling for mesh shading
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@@ -7,10 +7,13 @@ struct MeshletDescription
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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uint32_t primitiveOffset;
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float3 color;
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float pad;
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};
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struct MeshData
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{
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AABB boundingBox;
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uint32_t numMeshlets;
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uint32_t meshletOffset;
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uint32_t firstIndex;
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