View Frustum culling for mesh shading
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@@ -329,6 +329,7 @@ void MeshLoader::import(MeshImportArgs args, PMeshAsset meshAsset)
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meshAsset->setStatus(Asset::Status::Loading);
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Assimp::Importer importer;
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importer.ReadFile(args.filePath.string().c_str(), (uint32)(
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aiProcess_ImproveCacheLocality |
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aiProcess_FlipUVs |
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aiProcess_Triangulate |
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aiProcess_SortByPType |
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