View Frustum culling for mesh shading

This commit is contained in:
Dynamitos
2023-12-15 11:57:13 +01:00
parent 462999858f
commit b24635e848
17 changed files with 71 additions and 40 deletions
+1 -1
View File
@@ -165,7 +165,7 @@ typedef uint32 KeyModifierFlags;
namespace Gfx
{
static constexpr bool useAsyncCompute = true;
static constexpr bool waitIdleOnSubmit = true;
static constexpr bool waitIdleOnSubmit = false;
static constexpr bool useMeshShading = true;
static constexpr uint32 numFramesBuffered = 3;