View Frustum culling for mesh shading
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@@ -98,6 +98,8 @@ protected:
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uint32_t primitiveCount;
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uint32_t vertexOffset;
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uint32_t primitiveOffset;
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Vector color;
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float pad0;
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};
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Map<std::string, MaterialData> materialData;
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Map<MeshId, Array<MeshData>> meshData;
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