View Frustum culling for mesh shading

This commit is contained in:
Dynamitos
2023-12-15 11:57:13 +01:00
parent 462999858f
commit b24635e848
17 changed files with 71 additions and 40 deletions
+2
View File
@@ -98,6 +98,8 @@ protected:
uint32_t primitiveCount;
uint32_t vertexOffset;
uint32_t primitiveOffset;
Vector color;
float pad0;
};
Map<std::string, MaterialData> materialData;
Map<MeshId, Array<MeshData>> meshData;