Adding texture views are first class primitives

This commit is contained in:
2025-07-04 17:36:40 +02:00
parent 85f88d79bd
commit b2cb8b42e4
26 changed files with 233 additions and 103 deletions
+4 -4
View File
@@ -122,7 +122,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
Gfx::PDescriptorSet set = cubeRenderLayout->allocateDescriptorSet();
set->updateConstants("view", 0, captureViews);
set->updateConstants("projection", 0, &captureProjection);
set->updateTexture("equirectangularMap", 0, Gfx::PTexture2D(hdrTexture));
set->updateTexture("equirectangularMap", 0, hdrTexture->getDefaultView());
set->updateSampler("sampler", 0, cubeSampler);
set->writeChanges();
Gfx::OTextureCube cubeMap = graphics->createTextureCube(TextureCreateInfo{
@@ -135,7 +135,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
Gfx::RenderTargetLayout{
.colorAttachments =
{
Gfx::RenderTargetAttachment(cubeMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::RenderTargetAttachment(cubeMap->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED, Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE),
},
},
@@ -181,7 +181,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
});
Gfx::ORenderPass convolutionPass = graphics->createRenderPass(
Gfx::RenderTargetLayout{
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedMap, Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
.colorAttachments = {Gfx::RenderTargetAttachment(convolutedMap->getDefaultView(), Gfx::SE_IMAGE_LAYOUT_UNDEFINED,
Gfx::SE_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL,
Gfx::SE_ATTACHMENT_LOAD_OP_DONT_CARE, Gfx::SE_ATTACHMENT_STORE_OP_STORE)},
},
@@ -206,7 +206,7 @@ void EnvironmentLoader::import(EnvironmentImportArgs args, PEnvironmentMapAsset
set->updateConstants("view", 0, captureViews);
set->updateConstants("projection", 0, &captureProjection);
set->updateSampler("sampler", 0, cubeSampler);
set->updateTexture("cubeMap", 0, Gfx::PTextureCube(cubeMap));
set->updateTexture("cubeMap", 0, cubeMap->getDefaultView());
set->writeChanges();
graphics->beginRenderPass(convolutionPass);